Topic: large terrain in editor only shows flat components
HI ,
I'm having some trouble with very large scaled terrain ( trying to implement something unique is all ) ( scaled in blender) and I am wondering something. I checked all the latest releases going back to 3.1 , and Im not seeing any mention of the scaling code you mentioned having been placed in any subsequent release. Did I miss it or is it just not quite ready?
I tried splitting mesh up and that didn't to make any difference. I have other large terrains that are working. This mesh however is unique in that its larger than anything I"ve tried to date, but its 'z' values are also rather high. Is this causing all the mesh to not be visible short of low laying areas ?
I can post a screenshot if needed.
Cheers
Gm