Topic: enableShadow for entity

What if I want an object not to cast shadow and another object near it to cast it?
Looks like you can only edit the light.

Re: enableShadow for entity

Whew. This is a tough one. I thought about making a clone of the object and going from there, but the clone still casts shadows.

The issue is that either the light is going to cast shadows or not. And if it is not casting shadows on one object, then it is not casting shadows on the other.

I don't know how the Behavior system works, perhaps that would do it? Going to follow this one.

Re: enableShadow for entity

No you can't do anything with plugins either: MObject3d is missing the enableShadow() method.
If someone confirms I'm correct I'll post in the feature request topic.

Re: enableShadow for entity

it need to be added in the engine,
you can create the feature request on google code issue manager

Re: enableShadow for entity

Problem is I hate google asking for your cell phone.
I would prefer something like http://www.mantisbt.org/

Re: enableShadow for entity

I understand but we are not going to multiply bug trackers.

Re: enableShadow for entity

Ok I've found an old account credentials browsing on my HDD. ^ ^ Gonna post some stuff.
However I don't know how to:
-edit own issues (guess you can't)
-change Defect/Enhancement type (guess you can't)

Last edited by 255 (2013-08-20 18:33:57)

Re: enableShadow for entity

Well, I just discovered the function that lets you render to a texture. To get the effect you could use that function.