Topic: Debugging the engine line by line?
I'm banging my head against a wall trying to get the Maratis3D source to compile in Visual Studio 2010 so that I can debug the code line by line to see how it works. (The c++ source code, not assembly)
I'm not a very advanced programmer, and in order for me to use this awesome engine, I'm going to need to do a lot of debugging.
No project I open in VS2010 will compile. I tried using the premake files I found on the forum here to build a VS2010 project, which seems to be the closest I've got, but it needed a header like dinput.h or something, which isn't part of Visual Studio.
I'd prefer to do something like the manualuse demo, which extends mgame to create the actual game code. If anyone knows how to get a project like that to compile with debug, please let me know.
I'm open to trying other compilers if that would work better, but I'd like to continue using VS2010 as I'm familiar with it.
Scons does compile the code fine, but I don't know how to attach a debugger to it that would actually allow me to step through the source code, not the compiled code.