I am going to dump the images here first then fill the tutorial in with instructions, its geared for those who only have limited blender experience. Note: I might have some of the images out of order on accident, there was a lot of pictures but I will fix them.
Project File to follow along with. https://zester.googlecode.com/files/Project.zip
Step 1
Open the UV/Image Editor
Step 2
Create a new blank texture 2048x2048 and name it "Diffuse"
Step 3
We are going to fill the blank texture with the UV Grid, this is useful in combination with blenders UV tools to look for any stretching with the UV's
Note: Blender has one of the most Advanced UV Editors that exists, if nothing else in Pro VFX work its used for that, ill show you how to use the advance UV editing features in another tutorial.
Step 4
Create a new Material
Step 5
Open the Texture Tab and create a new texture if one doesnt already exist.
Step 6
Choose the "Diffuse texture we just created."
Step 7
Change the mapping from "Generated" to "UV"
Step 8
With your mouse cursor over your modeling view press the "N" key to open up the "Viewport Properties" panel and scroll down to the "Display" tab and change that from "Multitexture" to "GLSL"
Step 9
Note: This is out of order.
Step 10
Create a new "Brush" and ...
Step 11
Open the "HeadAndFaceReference.jpg" image
Step 12
Rename your Bush Image to "FaceReferance"
Step 13
Change to "Texture Paint Mode"
Step 14
If the Texture Paint Mode side Panel isn't already open then open it by pressing the "T" key
Step 15
Turn the "Strength" of your "Brush" all the way up
Step 16
Scroll down to the "Texture" tab and open it if its not already showing, choose the "FaceReferance" image if it isnt already selected and change the "Mode" to "Stencil"
Step 17
When you move your mouse cursor over the viewport you should now see the semi transparent "FaceReferance" image being projected over your model.
Projection Painting Controls
1. Right Mouse Button (RMB) down at the same time and moving your mouse will move the reference image around.
2. SHIFT + Right Mouse Button (RMB) down at the same time while moving your mouse will scale the image Up & Down.
3. CTRL + Right Mouse Button (RMB) down at the same time while moving your mouse will rotate the reference image.
4. SHIFT + Right Mouse Button (RMB) down at the same time and Click/Release Y or X key and moving your mouse will scale the reference image on the Y or X axis only.
Step 18
Our Characters Dimensions and the Dimensions of our reference image will more than likely be different so start small on key areas like the "Mouth" and just start painting.
Step 19
When your "Mouse Cursor" leaves your viewport the "Reference Image" will disappear so you can see your progress more clearly
Step 20
Paint the "Eyes" an then "Nose" next.
Step 21
Its looking good
You will be hard pressed to find really high quality free reference images to use, what I do is look for individual photos of different parts of the body (Face, Chest, Back, Arms, Legs, ...) and then do color correction (Color Balance) and save those setting and apply that to the rest of my reference photo's.
Senshi Stock (Lots of free Reference Poses, mostly female some male)
Note: You need a deviantart account its free to create one.
http://senshistock.deviantart.com/gallery/
kristinkk (Both male and female models)
Note: You need a deviantart account its free to create one.
http://kristinkk.deviantart.com/gallery/
I will post more resources as I find them.
Last edited by zester (2013-10-02 19:08:30)