Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Oops. Changed it from FIXED to STANDARD hehe.

Edit: Okay, here are my findings, but first a photo:
PunBB bbcode test

Okay. So this is what I did (followed that video tutorial for one):

First I took a plane and subdivided it. Then I used a displace modifier using a displacement map I found on google:
http://upload.wikimedia.org/wikipedia/c … ghtMap.png

I applied the modifier and I had a HIGH POLY mesh of some brick.

I then added a flat plane to the scene and uv unwrapped it. I gave it a material and 3 Maps (diffuse,specular,normal)

I generated the normal map from the high poly map and added it to the normal map slot of the plane. I also made sure to check NORMAL MAP under IMAGE SAMPLING and I also set it to NOT influence the color, but the normal.

Exported the maps and mesh.

Note: I was in fixed mode and it didn't show up correctly. Also, without the specular map, it really doesn't work (it still looks flat). I used the image of the displacement map to affect the SPECULAR INTENSITY, but I set it's value to -1 (inverts the white and black areas).

Now, if only I can find a software that automatically makes a texture a SEAMLESS TEXTURE.

Last edited by Tutorial Doctor (2013-10-04 17:12:17)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Here is progress update on that character. This was easy to do, and honestly done by anyone in 15 - 20 min. All additional parts were taken from the base character mesh and modified.

Ill make a tutorial soon for those that have trouble with modeling there characters.

https://lh6.googleusercontent.com/-2Srp2qyMebE/Uk71NgjySfI/AAAAAAAABPg/RR66ip0luHo/w960-h540-no/ScreenShot4.png

https://lh3.googleusercontent.com/-7rByWp5gDQM/Uk71ORk-22I/AAAAAAAABPo/UB5yJd0zs-w/w960-h540-no/ScreenShot5.png

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Thanks Zester and Anael!! Hey Zester, perhaps this normal map thing will help your characters look EVEN BETTER (you could use it for that belt to make it shine correctly. )

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

Thanks Zester and Anael!! Hey Zester, perhaps this normal map thing will help your characters look EVEN BETTER (you could use it for that belt to make it shine correctly. )

Lol that was the plan, right now I am just modeling him separate from texture painting and effects. Eventually I will start to combine them. I am just playing with him right now looking for that special "look/feeling".

I use the material colors for place holders, gives the sense of what might be metal and what might be leather, also material colors can help with hiding seams if you have any that are being a pain.


This is still a "Character Texture Painting Tutorial", we need some more things to paint wink I like to show progress. So keep that in mind post frequently.  I look forward to seeing what you guys/gals are working on.

Last edited by zester (2013-10-04 17:24:59)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

Now, if only I can find a software that automatically makes a texture a SEAMLESS TEXTURE

You can simply achieve this with GIMP, see "How to make a tileable texture with the GIMP" at
http://en.wikibooks.org/wiki/Blender_3D … e_Textures

Last edited by com3D (2013-10-04 19:50:35)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Here is another update, I am really liking this character.

https://lh5.googleusercontent.com/-dDazQEY1ScA/Uk8hm5KsLlI/AAAAAAAABQo/2BpPAB9fAME/w584-h693-no/snapshot34.png

https://lh6.googleusercontent.com/-8WerTHu7IN0/Uk8jNmQQuCI/AAAAAAAABRM/yaH4RURNZxQ/w579-h693-no/snapshot35.png

Last edited by zester (2013-10-04 20:21:44)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

I think he is about done. Ill add him to the assets on the wiki for those who want to use him.

https://lh6.googleusercontent.com/-t9dSHMqU-aA/Uk8tayMfklI/AAAAAAAABSE/12iYKlgNEto/w528-h693-no/snapshot36.png

https://lh4.googleusercontent.com/-qpjs8Ja6LyQ/Uk8ta4_kChI/AAAAAAAABR8/HjtwScCcNAI/w348-h588-no/snapshot37.png

https://lh3.googleusercontent.com/-irRiXGhReVA/Uk8tbOGTlhI/AAAAAAAABSI/UFCy3GKmUwg/w759-h693-no/snapshot38.png

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

com3D wrote:
Tutorial Doctor wrote:

Now, if only I can find a software that automatically makes a texture a SEAMLESS TEXTURE

You can simply achieve this with GIMP, see "How to make a tileable texture with the GIMP" at
http://en.wikibooks.org/wiki/Blender_3D … e_Textures

Thanks com3D! wow! Right under my nose the whole time! hehe

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Character Download
http://wiki.maratis3d.org/index.php?title=Characters

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Great model, thank you wink

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Vegas wrote:

Great model, thank you wink

No problem Vegas.

Let me know if you guys want boots for him and I will model some. I was going to use him bare footed.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

zester wrote:

Let me know if you guys want boots for him and I will model some. I was going to use him bare footed.

haha i was searching in my stock for some boots atm wink
But yes that would be really cool, i was thinking of some armor boots that also cover the tibialis

By the way do you remember the settings you used for this AO ?

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Vegas wrote:
zester wrote:

Let me know if you guys want boots for him and I will model some. I was going to use him bare footed.

haha i was searching in my stock for some boots atm wink
But yes that would be really cool, i was thinking of some armor boots that also cover the tibialis

By the way do you remember the settings you used for this AO ?

I used Texture Atlas its in Addons -> UV

https://lh6.googleusercontent.com/-vK3h7_PHxSU/Uk95DEHZdYI/AAAAAAAABSs/x-nWSZg-DRk/w515-h681-no/snapshot39.png

1. Click the " + " to add a new Texture Atlas
2. Choose texture size (4096 x 4096) is what I used for the whole character
3. Click "Auto Unwrap"
4. Click "SelectGroup"
5. Change Bake Mode to "Ambient Occlusion"
6. Click Bake

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Like this or did you want something different?

Download https://zester.googlecode.com/files/Cha … lend_1.zip

https://lh5.googleusercontent.com/-mZP0nIVT2eE/Uk98V0nrJcI/AAAAAAAABTc/QTAa-wWgWi8/w578-h512-no/snapshot35.png

https://lh5.googleusercontent.com/-oyiITtPeong/Uk98WLg24CI/AAAAAAAABTk/eGiwlo38JTE/w564-h689-no/snapshot36.png

https://lh3.googleusercontent.com/-3anL1240yX8/Uk98WLB-coI/AAAAAAAABTg/DtK_bXJNHiM/w498-h588-no/snapshot37.png

Last edited by zester (2013-10-05 02:45:06)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

That's perfect, thanks wink
and the AO baking worked like a charm wink

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Vegas wrote:

That's perfect, thanks wink
and the AO baking worked like a charm wink

Cool and no problem, I also updated the d/l link on the wiki so that one has the boots also.

Oh and I dont know how you appy your ao. But what I do is in gimp.

1. Load ao map and "Colors" -> "Color to Alpha"
2. Load defuse map
3. Import ao map with transparent background
4. With the ao map as top layer I "Merge it down with the defuse"

And that will overlay the shadows on your diffuse map.

Last edited by zester (2013-10-05 02:53:46)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Ah nice trick, usually i was just putting AO maps in the emit slot,
Going to try that in few hours (going to sleep now, im toast)

See you later wink

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Vegas wrote:

Ah nice trick, usually i was just putting AO maps in the emit slot,
Going to try that in few hours (going to sleep now, im toast)

See you later wink

O.O ohhh didn't know you could do that, going to have to try it out!!!!

lol later

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Here is the next Character ...

https://lh3.googleusercontent.com/-md89txvzU08/Uk-RaT1o9BI/AAAAAAAABUQ/qUFkLF2PuuM/w623-h604-no/snapshot38.png

He has a "Ring" threw his nose and some-kind of "Cloth or Leather bottoms" I am thinking chain attached to the ring in his nose somehow, An Armor Helmet? or a Leather Apron? and a Big Meat Cleaver as a weapon. idk

He is meant to be huge and severely mentally challenged, and frighting. I in-vision something you might see in the movie The Hills Have Eyes.

Like This (Isnt this guy from Goonies?)
http://www.yourprops.com/movieprops/original/yp4e3bfa9d7bc1c2.49321953/The-Hills-have-Eyes-Pluto-Mutant-Bust-1.jpg

Last edited by zester (2013-10-05 04:42:54)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

I am going to upload a version of him with out his long beard, I like the beard just not how I modeled that one. I need to practice making hair and beards.

https://lh6.googleusercontent.com/-uHrOBF_W_OU/Uk-1OmmFRkI/AAAAAAAABVA/-Orqo5ygMm0/w620-h646-no/snapshot39.png


Note: These gimp brushes work good for hair.
http://jesuslover488448.deviantart.com/ … -308857763

http://fc08.deviantart.net/fs71/i/2012/168/c/8/hair_brush_set_for_gimp_by_jesuslover488448-d53vw6b.jpg

Last edited by zester (2013-10-05 06:48:36)

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

The new nightly build for makehuman has new hair models, eyebrows and skin textures. Check it out.

Re: Should I make a Character Texture Painting Tutorial for the Wiki?

Tutorial Doctor wrote:

The new nightly build for makehuman has new hair models, eyebrows and skin textures. Check it out.

Cool will do.