Topic: Game Mechanics Creation (WIP)
Game Mechanics Creation
- Introduction 
- The Ladder 
- Fate Points 
- Rolling the Virtual Dice(11D) 
- Difficulty 
- Skills 
- Aspects 
- Stunts 
- Stats 
- Alignment 
Introduction
When building a game the most important aspects of not only its play-ability but also its creation is that 
it's fun and exciting, with that in mind what follows is a special game mechanic's creation engine 
inspired by the “Fate Engine” that will aid you in accomplishing just that.
The Ladder
Most things in the system are rated according to the ladder below. The ladder operates on the 
math.random(-5, 5) function and Returns a random number between a min and max (-5 or +5). 
Lua Function
print(math.random(-5, 5))- +5 Epic 
- +4 Fantastic 
- +3 Superb 
- +2 Great 
- +1 Good 
- 0 Neutral 
- -1 Fair 
- -2 Average 
- -3 Mediocre 
- -4 Poor 
- -5 Terrible 
A Positive (+) result equals success, a Negative (-) results equals failure, and a Neutral (0) result might 
equal a draw. 
Positive Result Example:
Your character attempts to attack an enemy, and the result of the roll is +2 (Great) so the 
amount of damage equals that of your characters hit points +2.
Negative Result
Could mean that not only did your character “Miss” when attempting to strike 
his/her opponent but in the process they might have stumbled and injured them selfs. So not only did 
they “Miss” but they took 2 points of damage, to there Health, Armor or possibly there Reputation. 
Neutral Result
Could possible mean that your opponent had simple blocked your attack.
Fate Points
Character Hero's or Villon's push the very boundaries of what “normal” characters are capable of, and 
as such, they tend to be Superb at whatever their central passion is. Because “special” characters exist 
beyond the boundary's of what is considered normal, We have Fate Points. A Fate Point is used to skew 
the “Ladder Result” so that we can raise them above what would be considered typical.
Fate Point Example
Your character attempts to attack another character, and the result of the roll is -2 (Average), 
this character has failed at an attempt to attack his/her opponent and in doing so they stumble 
and fall, injuring them selfs and take 2 points of damage to there armor. We then use a Fate 
Point and reverse the “Ladder Result” making the outcome become +2 (Superb) and our 
opponent is dealt an mount of damage equal to our characters hit points +2 additional points of 
damage.
Earning and Losing Fate Points:
Fate Points can be earned and lost, several different ways. 
- Earned on a +5 and lost on a -5 result. 
- Completion or Failure of a difficult task. 
- Enchanted or Cursed objects 
Virtual Dice (D11)
Last edited by zester (2013-10-05 20:56:57)