Topic: Unity3D Medieval Environment clone for Maratis

There is an asset pack for unity called Medieval Environment, I purchased the pack when I used unity. The problem is ..

1. I don't use unity anymore.
2. The models are of very poor quality as you will see.
3. I like the assets but I would rather use them in other engines, like Maratis.
4. The assets are under a very restrictive license, so I cant share them with others.

In order to solve all of the above problems I started re-modeling all of the assets provided with the Medieval Environment pack from scratch using the originals as a reference.

My models are not an exact copy of there's I did do somethings different, as you will see.

Here is what theres look like.
https://lh5.googleusercontent.com/-g0MfPXOdw8Q/UkuwUSeBhnI/AAAAAAAAA-E/KORHzldPE5w/w514-h493-no/Screenshot1.png

And here are what mine look like.
https://lh5.googleusercontent.com/-_EsMI1EAml0/UkuwRxDOPPI/AAAAAAAAA98/DGMo5VV3f0w/w546-h477-no/Screenshot.png


Here is a screenshot from the Medieval Environment, of the above original model's in use. "Front part of the house in the back of the scene."
http://www.killstar.eu/ss/med11.jpg

I will start uploading them and put links in the wiki as there completed. There is about 90+ models. I did the above 2 just today.

Hope you like them.

Last edited by zester (2013-10-02 05:46:22)

Re: Unity3D Medieval Environment clone for Maratis

You, sir, are a godsend.

I really look forward to seeing your models, which could save me months of work.

Re: Unity3D Medieval Environment clone for Maratis

The above 2 models are on the wiki now.
http://wiki.maratis3d.org/index.php?title=Architecture

Once I have the textures picked out I will run them threw insanebump and put them on the wiki
http://wiki.maratis3d.org/index.php?title=Assets

Re: Unity3D Medieval Environment clone for Maratis

Zoster, you have some awesome modeling skills. I wonder if the original models were just decimated to run faster in the game.

You box modeled those?

Re: Unity3D Medieval Environment clone for Maratis

Tutorial Doctor wrote:

Zoster, you have some awesome modeling skills. I wonder if the original models were just decimated to run faster in the game.

You box modeled those?

Thank you, I dont think they were decimated they came with the source fbx files and with different LOD, I think what happened here
is they used 3DS or Maya and patching with quads ether cant be done or is really hard. I have Maya 2013 Linux on an EDU license for school and any time it comes to patching you have to use triangles.

Yes they were mostly box modeled, I am going to make different LOD versions.

Re: Unity3D Medieval Environment clone for Maratis

Another Model Completed.

Here is what theres look like.
https://lh4.googleusercontent.com/-sV5N7Qyq2tA/UlJHkQv_E8I/AAAAAAAABVw/HbgLa006JjA/w307-h493-no/Screenshot5.png


And here are what mine look like.
https://lh5.googleusercontent.com/-LMWlP8uYTIE/UlJHihLfDgI/AAAAAAAABVo/b9DtbPUEKBM/w327-h495-no/Screenshot4.png

Re: Unity3D Medieval Environment clone for Maratis

Not sure how I feel about this one I will more than likely, create a 2nd version with a few changes. But anyways here is another.

Here is what theres looks like.
https://lh5.googleusercontent.com/-GidS-ZcdPFU/UlJljwCGKBI/AAAAAAAABWc/LfmIgRUWEek/w397-h454-no/Screenshot7.png

And here are what mine looks like.
https://lh5.googleusercontent.com/-9sJU8S5MRpA/UlJljYKkJ9I/AAAAAAAABWU/GdcA_WPJynQ/w393-h412-no/Screenshot6.png

Re: Unity3D Medieval Environment clone for Maratis

Amazing stuff, thank you ! i will give a try at texturing them, even if i'm not sure what to do,
hesitating between this style or something similiar than in the picture you posted

Re: Unity3D Medieval Environment clone for Maratis

Vegas wrote:

Amazing stuff, thank you ! i will give a try at texturing them, even if i'm not sure what to do,
hesitating between this style or something similiar than in the picture you posted

I intentionally left them unpainted, these models are a form of kit that allow you to build an endless combination of different medieval style "Buildings and Environments", I was instead going to upload my collection of textures that can be used to texture paint the buildings. And created the Texture Painting Tutorial below.

Just use the same method I posted here http://forum.maratis3d.com/viewtopic.php?id=791 for Texture Painting.


Read the whole thing, I tell you how to use "Texture Atlas" for "Auto UV Unwrapping/Texture Mapping/Baking an AO Map"
and what plugin I use to generate "Normal/Specular/Displacement" maps using Gimp and where to get the plug-in.


If you go into "Edit Mode" -> "Face Select Mode"
http://sourceforge.net/apps/mediawiki/usarsim/nfs/project/u/us/usarsim/3/38/BlenderFaceSelect.png


Put your "Mouse Cursor" over the piece you want then "Press the L Key" on your keyboard, that will select the the
part you want. Do this for each piece you want to separate.



Here I choose to select the "Lattice"
https://lh3.googleusercontent.com/-wk4uUoI2qtE/UlMS2XgpRLI/AAAAAAAABYo/fAuIdF6tscA/w960-h540-no/Night1.png



Grab the X,Y or Z part of your "Gizmo" and move the section of the model out of the way.
https://lh6.googleusercontent.com/-Aj2SlEmmMwI/UlMSrVpYLNI/AAAAAAAABYg/16BZhGFQlEM/w960-h540-no/Night2.png



Do this for all parts needed.
https://lh3.googleusercontent.com/--XFKJlZZiKw/UlMSjWhJE7I/AAAAAAAABYY/SI9Gpnz0_as/w960-h540-no/Night3.png



Then just go into"Texture Paint Mode" and use the method I posted above.

After you save the texture you painted. Use the same method you used to separate the different pieces, to put it back together.



Tip: To avoid "Overspray" when texturing click "Face Selection Masking for Painting" I circled it in red and "Right Click on the Face" you want to select. and paint it, you can do this for each face or a group of faces.
https://lh4.googleusercontent.com/-u1lhDpmSRpQ/UlMVzwzCL7I/AAAAAAAABZI/PB4fG5jQBjI/w1038-h693-no/Night4.png

Notice how only the "Selected Face" was painted and not the area to the left.

Last edited by zester (2013-10-07 20:31:34)

Re: Unity3D Medieval Environment clone for Maratis

Ew, by im not sure what to do, i meant im not sure what visual style i pick (realistic or cartoonish)
But thanks anyway tongue

About that little tutorial, wouldn't it be better to separate pieces then just use "H" to hide the parts you don't need, so you don't have to move anything ?

Re: Unity3D Medieval Environment clone for Maratis

Vegas wrote:

Ew, by im not sure what to do, i meant im not sure what visual style i pick (realistic or cartoonish)
But thanks anyway tongue

About that little tutorial, wouldn't it be better to separate pieces then just use "H" to hide the parts you don't need, so you don't have to move anything ?

Lol sorry about that, I am sure someone will come here and find this post and be like "Awsome" I was wondering how to do that.

You can use "H" to hide the different parts, but there all part of one mesh so the individual pieces are not in the "Outliner" once you "hide" them you can not "unhide" them. At-least I don't know how.

Re: Unity3D Medieval Environment clone for Maratis

Zester, you do some very clean modeling. I am trying to do some box modeling now, but I don't feel I can make anything. I mean I made an ottoman:
PunBB bbcode test

But I can only do it with rectilinear shapes. I was wondering if you have a specific workflow. I see that using mainly extrude with edge loops gives a neat look, but how would I do that for something like, say, your models?

Re: Unity3D Medieval Environment clone for Maratis

zester wrote:

You can use "H" to hide the different parts, but there all part of one mesh so the individual pieces are not in the "Outliner" once you "hide" them you can not "unhide" them. At-least I don't know how.

It's Alt+H to unhide, i just tried right now, that's working wink

Re: Unity3D Medieval Environment clone for Maratis

Tutorial Doctor wrote:

Zester, you do some very clean modeling. I am trying to do some box modeling now, but I don't feel I can make anything. I mean I made an ottoman:
PunBB bbcode test

But I can only do it with rectilinear shapes. I was wondering if you have a specific workflow. I see that using mainly extrude with edge loops gives a neat look, but how would I do that for something like, say, your models?

I will see your ottoman and raise you one wine bottle!!
https://lh4.googleusercontent.com/-0pI2pUT42os/UlMiljs1ErI/AAAAAAAABaI/XzYNKZpoEgM/w407-h438-no/winebottle.png

Honestly, I would have to write a modeling tutorial and make a few different objects. So you could see how I model. I generally only use planes and cubes. And I normally will only use one object and duplicate a part of that objects mesh to make what I need.

Or I will take a model I did and make different models from that. Example the above wine bottle will be used to make 20 - 30 wqine bottles all different shapes and sizes. I also see a food object "Turkey or Chicken Leg (Drum Stick)"  I see the base for a "Grenade" etc.

Most things are fairly quick those houses take about 30-60 min each things that only have a couple parts can take as little as a few seconds. I made that wine bottle particularly for your question it took less than a min. Modeling, Materials, UV Unwrapping, AO Mapping.

Re: Unity3D Medieval Environment clone for Maratis

I went back and made a new wine bottle from scratch same type, but this time as I was making it I stopped duplicated my bottle at two different stages and made a bowl and a ceramic pot.

I can now take the bowl and make a frying pan and a plate.

https://lh6.googleusercontent.com/uKGzqYRrOw5EZXSHOPswZFc4eDg7mScsv-4GEuNTPOY=w628-h607-no

Like so.

https://lh3.googleusercontent.com/-pBpstlfQqhU/UlMyX2ZfWXI/AAAAAAAABbY/TxpM9OgQQJ4/w550-h480-no/Night42.png


I might make a "Spiked Club" from the wine bottle and a "Shield" from the plate.

Last edited by zester (2013-10-07 22:22:35)

Re: Unity3D Medieval Environment clone for Maratis

That's it! One of my first posts on this forum was that I like to make BASE MODELS. A base model is a model that is a base for a character that can be edited a little to become unique.

It is sorta like that proxy mesh of makehuman. Not too much detail to be complicated to adjust, but not too much to be unique already.

I like your style! haha.

Re: Unity3D Medieval Environment clone for Maratis

Tutorial Doctor wrote:

That's it! One of my first posts on this forum was that I like to make BASE MODELS. A base model is a model that is a base for a character that can be edited a little to become unique.

It is sorta like that proxy mesh of makehuman. Not too much detail to be complicated to adjust, but not too much to be unique already.

I like your style! haha.

Yup and as long as the mesh is nice and clean, you can make whatever you need in as many styles as you wish. Leave the real detail to Texture Painting and UV Maps.

Last edited by zester (2013-10-07 22:25:00)

Re: Unity3D Medieval Environment clone for Maratis

Vegas wrote:
zester wrote:

You can use "H" to hide the different parts, but there all part of one mesh so the individual pieces are not in the "Outliner" once you "hide" them you can not "unhide" them. At-least I don't know how.

It's Alt+H to unhide, i just tried right now, that's working wink

Cool and thanks I will start to use that, will save on time for sure.