Topic: Help, Collision Problems!
OK, so I have a basic FPS rig set up in maratis, and I have made a map in blender. When I made the blender map, I used a technique that had an end result of a wall being split into several rectangles. My problem is, when my character is colliding with the map, it works fine except when I am strafing along walls. When I do that, occasionally I come to a complete stop. I think this is because of the aforementioned technique, and the rectangles are messing up collisions, but I'm not too sure about it. This has also happened before when I am falling against a wall I may suddenly land on the bottom edge instead of slipping off.
So, if someone has had this experience, or might know how to fix it, please tell me.
*And yes, I have tried merging the faces, but I can't find a good method of doing it efficiently, I either have to delete the faces and make an entirely new face to replace them. I also use "F" to create a face, but that almost never does anything for some reason.
Here are some pictures:
^ this shows the type of technique I am using
^ this shows the scene in maratis with the player's physics properties
^ this also shows the scene in maratis, but with the map's physics properties.
Last edited by X54321 (2013-10-12 12:58:07)