Topic: Parallax Shader
Okay I found a glsl parallax shader for free. And was wondering how I would implement it. I know for the most part how shaders are applied but I don't know how to implement it correctly. A parallax shader usually uses a black and white map (Or alpha) for the effect. But setting a map for it to use would work. I would be happy to link it too you if you like. I don't know if using parallax is even feasible with this engine yet but I just wanted to see if it was possible. Thanks in advance.