Topic: Your Game Design Workflow?
I think it is very important to have a very good and streamlined WORKFLOW for making a game. What is your workflow?
There are so many things to do if you are trying to develop by yourself, so having a good workflow will make things go smoother. My workflow might go something like this:
1)Come up with an IDEA. Want to tell a story? Want to test the math skills of someone? Want to make someone happy? Want to teach someone to draw? Well, write the story. Write down some math exercises. Think about what makes people happy. Make a lesson on how to draw.
2) Establish the MECHANICS of your game. What is the OBJECTIVE of the game? What OBSTACLES prevent completing the objective? What are the RULES? What REWARD do you get for completing the objective?
3) Now comes the technical stuff. You have to create the ASSETS for your game. If you are telling a story, you have to create the locations the story takes place in, as well as the characters in the story. If you are making a math game, you have to get those numbers to display on the screen. If you want to teach someone to draw, you have to draw the steps you want them to follow.
4) Now you have to PROGRAM. To get these assets moving and functioning, you have to program them, using your MECHANICS as a guidline.
That's about it!
I define a video game as an INTERACTIVE VIDEO that has an OBJECTIVE, OBSTACLES, RULES, and REWARDS.