Topic: Dune Buggy Models

I am not very good at modeling cars, ? idk they just never turn out right. Anyways I spent the last couple of days working on these Dune Buggy models. There not nearly as cool looking as the ones in game RAGE but I don't think there all that bad for my first try.

https://lh6.googleusercontent.com/-3rRzC7ckBD4/UnFGBTwKe7I/AAAAAAAAB3g/L-8iPtXQm7Q/w960-h540-no/1.png
https://lh6.googleusercontent.com/-x4V8L0stwos/UnFGBbPwPiI/AAAAAAAAB3k/5TYsc1mhHm8/w960-h540-no/2.png

Working on the texture, trying for a layered effect.
https://lh6.googleusercontent.com/-2ZtXM-DXlOs/UnFJ2qwjNnI/AAAAAAAAB4k/Y9lj0YAZgg4/w960-h540-no/5.png

I am also working on some vehicle weapons.

MiniGun
https://lh3.googleusercontent.com/-JKYTiSx6S4M/UnFHlHd-65I/AAAAAAAAB4A/rjLOYJGrtL4/w960-h540-no/4.png


I have to clean them up before putting them on the wiki, but let me know what yah think.

Last edited by zester (2013-10-30 18:04:14)

Re: Dune Buggy Models

Zester, guy, those are GREAT! They look like that model I used in that car level I posted. Have you checked that one out? You can easily substitute these in for that model

One thing I would suggest is that you make the wheels separate from the chassis (that is an issue i have with my level right now).

Another question, are these just primitives moved into position or are they one piece? If they aren't you just gave me an idea. You can make them on piece using the MeshMixer software (now I see a use for it!).

Re: Dune Buggy Models

Tutorial Doctor wrote:

Zester, guy, those are GREAT! They look like that model I used in that car level I posted. Have you checked that one out? You can easily substitute these in for that model

Thanks and I am not sure if I have seen it or not.

Tutorial Doctor wrote:

One thing I would suggest is that you make the wheels separate from the chassis (that is an issue i have with my level right now).

The Frame, Skin(Shell), Wheels, Seat, Steering Wheel, Motor, and Rear End are all separated.  The Front and Back Wheels will Rotate and in Addition the Front Wheels do turn. The motor can be programmed to vibrate to simulate it running. I have to play with the steering wheel to get right.

I plan on also making the shocks and suspension functional.

Tutorial Doctor wrote:

Another question, are these just primitives moved into position or are they one piece? If they aren't you just gave me an idea. You can make them on piece using the MeshMixer software (now I see a use for it!).

There a little of both. I did it like this so I could mod them and make new styles. Hence all three use the same base frame.

Last edited by zester (2013-10-30 18:26:45)

Re: Dune Buggy Models

All the motor would need is a few animations saved to it. You could rig it and then just animate the rig for different states of the motor. I just did a level where I had a door that was had a rotate animation applied to it. I then used:

setCurrentFrame()
changeAnimation()
changeAnimationSpeed()

along with booleans to simulate different states of the door (opened or closed).

As for the shock and suspensions, that would need to be programmed I'm sure. I haven't rigged the automobile in that car game I posted, because it is not my content. I just wanted to get the basic car movement down. It doesn't have rear wheel drive (doesn't even have wheel drive haha).

I like how you made it so that you can mod it. That is the perfect way to do it.

Re: Dune Buggy Models

Tutorial Doctor wrote:

All the motor would need is a few animations saved to it. You could rig it and then just animate the rig for different states of the motor. I just did a level where I had a door that was had a rotate animation applied to it. I then used:

setCurrentFrame()
changeAnimation()
changeAnimationSpeed()

along with booleans to simulate different states of the door (opened or closed).

As for the shock and suspensions, that would need to be programmed I'm sure. I haven't rigged the automobile in that car game I posted, because it is not my content. I just wanted to get the basic car movement down. It doesn't have rear wheel drive (doesn't even have wheel drive haha).

I like how you made it so that you can mod it. That is the perfect way to do it.

Cool, I will clean them up (There are a bunch of images and brush textures, in the uv image editor) combo box  and I am sure a few other thing. And I will upload them you can then use,mod,paint???  whatever you like.

Re: Dune Buggy Models

Experimenting with an outside skin.

https://lh6.googleusercontent.com/-TpqOmW4Kul0/UnFZJT0eCxI/AAAAAAAAB5M/LfzGzbKaB_w/w960-h540-no/6.png

Re: Dune Buggy Models

Trying to get this type of paint job but with rust ...

https://lh3.googleusercontent.com/-TpDozIf5MgY/UnFpxz2cnRI/AAAAAAAAB50/4cvuUA21wHs/w978-h393-no/2dQNtUW.jpg

Not really getting what I want.
https://lh4.googleusercontent.com/-NpC4AsNkPN4/UnFp1WRsaXI/AAAAAAAAB58/4q79W9gHSL0/w960-h540-no/7.png
https://lh6.googleusercontent.com/-ARNyDkj1BUQ/UnFp3mEzaSI/AAAAAAAAB6E/S6135EpxVBo/w960-h540-no/8.png

Instead of a tiling rust normalmap I am going to have to paint the normal map'd rusty spots in.

Re: Dune Buggy Models

nice smile
for the surface the yellow part normal map should be perfectly flat
and contrast with a bumpy rusty part.

You could also use one the "standard shader with additional envmap" custom shader there :
http://www.maratis3d.org/?p=548
so you can add a fake slight reflexion.

Re: Dune Buggy Models

Just today I was wondering if it was possible to use texture paint mode to paint in normal maps, instead of just using diffuse maps. If that is possible, then these greebles would be of much use. I recently found that I have to reduce the small detail settings of insanebump down so that I don't get the extra noise. I might have to even reduce it to 0.

Re: Dune Buggy Models

I completed the optional "outerskin" ...

https://lh4.googleusercontent.com/-eoJ8BHItEI4/UnSOVEqqmiI/AAAAAAAAB6o/yQBNBvWxZ7s/w960-h540-no/10.png
https://lh3.googleusercontent.com/-M6FYJVvpE4A/UnSOWAe1o3I/AAAAAAAAB60/ZAOqC7tk_Ws/w960-h540-no/11.png
https://lh5.googleusercontent.com/-ksQhQOswWj4/UnSOW7qQQkI/AAAAAAAAB64/jVtI7T1a7FE/w960-h540-no/12.png

Last edited by zester (2013-11-02 05:37:15)

Re: Dune Buggy Models

You should create a nice car material in blender and use Blenders Render baking. That way it will look realistic. You can still bake separate diffuse, AO, specular etc maps. That is what I did for that model figure. That is why it looks rendered although it isn't.

This is very useful since Maratis doesn't really have great rendering.