Topic: Key Frame Animation in Maratis
There really has to be an integrated animation timeline. Right now we can only use the timeline to scrub through pre-animated animations done in blender.
But for cut scenes and such, we have to be able to do keyframe animation to get the type of shots we want.
Otherwise we would have to do everything in blender and then export it into Maratis. However, thereafter in order to edit any one thing, we have to go back into Blender and then re-export it.
This creates a very huge break in the workflow. Perhaps this has been mentioned before or is already being worked on, but I don't think I can find a workaround for it.