Topic: TD Blender Work

Okay, So I have been getting a little better at blender and I want to start getting some of this Blender stuff into Maratis. I am going to start making some more testing areas, but with textures and good lighting.

I am creating this topic here to show how I have been using Blender to make stuff for Maratis.

Studio1(13.5mb):
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28919%29.png
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28920%29.png
Download(13.5mb):
https://sites.google.com/site/maratisfi … %20Set.zip

New Terminal Area:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28932%29.png
This is a redo of my terminal scene. I like this interior more than the orginal (more consideration to it) but I am having some UV issues.

Room with Boxes:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28936%29.png
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28937%29.png
The arrow animates up and down to show the location of an object. And the lightbulb's color can be adjusted by setting the frame. There are three lights in this room. The bulb is the parent of one of the lights, and the light connected to it has a lower radius so as to look as though the bulb object is casting the light.

Last edited by Tutorial Doctor (2014-01-05 05:05:10)

Re: TD Blender Work

We are getting fancy now! hehe. If anyone wants to have a download of the "Room of Boxes" level, let me know.

Re: TD Blender Work

Nice TD, that's pretty neat smile
I tried for a long time to make sci-fi stuff like in your terminal picture,
i found some cool tricks in the process, gonna dig in my files see if i still have them, that might interest you (or not lol)

Re: TD Blender Work

Thanks Vegas. Google sketchup makes modeling things like that a breeze. That was done in a matter of minutes. Ambient occlusion was baked in Blemder. I just use an emit material for the lights. They don't actually emit light in Maratis of course, but it sells the effect.

Re: TD Blender Work

Alright, it was that thing i wanted to show you ; starting building stuff out of a single vertex
example below on a simple corridor :

Single Corridor left side
PunBB bbcode test

Mirrored + Extruded
PunBB bbcode test

Subdivided + Bended ( Alt + W in edit mode)
PunBB bbcode test - PunBB bbcode test

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Here, for a space window, starting out of a single vertex + mirror + some face fill and extrude :

PunBB bbcode test
PunBB bbcode test
PunBB bbcode test

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Or here, for some castle windows :

PunBB bbcode test

Re: TD Blender Work

Nice Vegas! I hardly use blender for modeling, but I could use that technique.