Topic: SQLite3 plugin
So, I thought it'd be a cool idea to have a robust persistent store with a simple Lua interface integrated within Maratis.
I'd like to learn more about pushing C++ values into Lua so that Maratis can access them and vice versa. How would this work for collections (arrays, hashtables, etc.)? I think figuring this out would help streamline games where you have to worry about a player's inventory, or related mechanics.
If there's some Maratis documentation that covers this specifically, please let me know. I'd love to learn more about it.
Thanks.
Last edited by sunnystormy (2014-02-04 18:31:37)