Topic: CMake build system
First, I just want to say hello and thank you for Maratis.
To be honest my first reaction when I saw Maratis was "OMG! It's so tiny and cute!", as if I just had seen an image of the cutest cat on the internet, after I came by it by chance via the TIGSource forum.
It's refreshening to find a complete multiplatform game development solution -- being multiplatform in the sense that also the development tools run on multiple platforms (especially Linux). Also nice to see an open source game engine free from bloat and legacy cruft.
I hope to contribute something back to the project in the near future. So far I've ported the build system to CMake to make it easier to generate Makefiles for the build on Linux and a Code::Blocks project to let me dive into the source, as well as Xcode and Visual Studio projects. Altough, I haven't tested to build it on a Mac or Windows machine yet. It is still a work-in-progress.
I'll be pushing my contributions to a git repository on GitHub:
https://github.com/dahnielson/Maratis
The master branch will just be me tracking the SVN revisions while I hopefully will be pushing some contributions to the development branch in the future for you all to try out.
Last edited by Dahnielson (2014-02-08 12:37:42)