Topic: Maratis on IPhone/IPad

Hi there People,

I'd like to use Maratis to build a very simple project (just walk around some 3d models). I m a graficartist and not talented in scripting and producing code and for now it works quite fine. The main problem I have is to let it run on IPhone/IPad. I ve looked around the internet and the forum and it says that it should work using cmake and xcode. But I have absolutely no idea how to use these tools order to get my aim.

Is there any detailed instruction to that topic I ve missed?
Could anybody help me?

thanks for now
regards from germany

Re: Maratis on IPhone/IPad

Hi,

to build your game for iOS you need to use xcode and later to publish it you need to be registered an apple developer,
I will give you some infos, but if you really don't know the basic of programming I suggest you find a developer to help you.

1 : register an apple id and download and install xcode : https://developer.apple.com/xcode/

2 : get Maratis source code from svn : https://code.google.com/p/maratis/source/checkout
on mac you can do it using a command line, or install an svn client :
- create a directory somewhere for example : "/Maratis"
- open a command line and go inside : "cd /Maratis"
- then type : "svn checkout http://maratis.googlecode.com/svn/"

3 : open "branches/iPhonePublishing/Project/example.xcodeproj" with xcode

4 : import you own game project with all the data in "Resources" on the left panel

5 : build and run

Re: Maratis on IPhone/IPad

Thank you for your quick response. I think this is something I am able to work with.

kr

Re: Maratis on IPhone/IPad

One thing to note, and I know this the 'hard' way unfortunately ( apple  can be a pitb but they make kewl things wink ) :

My apple ID is also active, but little did I know when I signed up for it, is that to get apps on the app store (  other than paying $99/year vs androids $35?, you must have a mac capable of submitting them and working 'with xcode 5'..

2gb ram
mountain lion at least

and your computer must match these requirements, or its a no go, so be cautious if you're getting a new system, etc.:

http://support.apple.com/kb/HT5444

Happy coding wink

OH and btw, even if you are starting out, its VERY easy to get going, trust me I know from experience.

It's 'better' for time and effort with a 'dev' on your side, but you can easily do it on your own if time isn't a huge deal.

There are awesome tutorials on youtube for example, but all of them require at 'least' xcode 4.x and most xcode 5 I think.



have fun

Last edited by VeganDev (2014-02-23 20:26:33)

Re: Maratis on IPhone/IPad

Another thing to note is that you need to have an active iOS Developer account in order to build and test the application on your device. Apple is very strict about code-signing regulations.

Android would be a lot less cumbersome. >_>

Last edited by sunnystormy (2014-02-24 15:23:46)

Re: Maratis on IPhone/IPad

orvillestrathy wrote:

Hi, How are you everybody? I want to buy a IPhone. which will be good with low cost?

If cost is your concern, you can't beat the iPhone 3gs.

It's the oldest ( that I know of), but on ebay you can find them for under $50 usually.

YOu can check statistics if you wish, and I have no idea 'how many users' still have them and use them actively for gaming, but its certainly the best bargain going atm.

To get a newer phone, you either need a lot of money or be willing to accept a 2 year contract and pay money for the phone every month plus a VERY expensive contract with your choice of provider. That's just not acceptable for a lot of us on limited incomes.

Just remember,,TO 'submit' your finished game/app on the apple app store, you need to register (free) as a developer, then to post the item there, you need to pay $99 upfront , but on top of that, apple requires you to have all this as a minimum:

http://support.apple.com/kb/HT5444

So, make sure you meet all of that. If you have a mac already I suspect you already do, but those that don't are in for a big surprise if they are trying to do dev work, without spending a lot of money in the process on expensive hardware. Apples hardware is very innovative and I like it for that reason, but I don't like the up front money required to    to dev work .

Last edited by VeganDev (2014-02-25 19:42:25)