Topic: Shaders question
Hello !
Into another net-wandering session i found an old program who almost dissappeared from the face of the net :
http://mew.cx/glsl/shadergen/ShaderGen.jpg
Its main use was to generate vert and frag shaders easly, it does the job but for some reason when i try to use
them in maratis, the object is just invisible (standard renderer) or unaffected at all (fixed renderer)
From the same devs, another program named "GLSL demo" :
There's alot of shaders in it, below, a glass shader and a toon-like shader, but its the same problem than ShaderGen,
object is invisble.
Here's the link of the "site" (The official site is dead and the compagny too, its a backup site maintained by someone)
http://mew.cx/glsl/
And a sample of the shaders from GLSL demo program :
vert shader : http://dl.dropbox.com/u/19970067/Questions/Glass.vert
frag shader : http://dl.dropbox.com/u/19970067/Questions/Glass.frag
and a copy of the license, just in case : http://dl.dropbox.com/u/19970067/Questi icense.txt
Theres some amazing shaders in this, that would be awesome if they works in maratis,
but i dont know if its possible to adapt them ?
Last edited by Vegas (2011-09-24 02:39:21)