What format are you exporting from 3dsmax ?
- if you are exporting a Collada or OBJ file, you can use Maratis converter :
Open your project in Maratis
Clic on File > Import 3d model and select your 3d file
It will convert the file and save it as a XML .mesh in your-project/meshs/ 
Open the .mesh file with a text editor and search for your material nodes : "<Material"
Add this inside the material (check the local path) :
<vertexShader file="../shaders/myShader.vert"/>
<fragmentShader file="../shaders/myShader.frag"/>
Here is an example of a material in Maratis XML format (from a mesh found in the second link I gave you) :
<Materials num="1">
    <Material id="0" type="3">
        <blend type="1"/>
        <opacity value="1.000000"/>
        <shininess value="20.000000"/>
        <customValue value="0.000000"/>
        <diffuseColor r="1.000000" g="1.000000" b="1.000000"/>
        <specularColor r="0.500000" g="0.200000" b="0.300000"/>
        <emitColor r="0.000000" g="0.000000" b="0.000000"/>
        <customColor r="0.000000" g="0.000000" b="0.000000"/>
        <vertexShader file="../shaders/standardDSEN.vert"/>
        <fragmentShader file="../shaders/standardDSEN.frag"/>
        <ZVertexShader file="../shaders/Z_standard.vert"/>
        <ZFragmentShader file="../shaders/Z_standard.frag"/>
        <TexturesPass num="4" >
            <texturePass id="0" texture="0" mode="modulate" mapChannel="0" />
            <texturePass id="1" texture="1" mode="modulate" mapChannel="0" />
            <texturePass id="2" texture="2" mode="dot" mapChannel="0" />
            <texturePass id="3" texture="-1" />
        </TexturesPass>
    </Material>
</Materials>