Topic: Full GUI
Hi there!
I have a question about a Full GUI system,
I'm gonna describe the different steps for making it :
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Figure 1 Setup : Simple scene, only one camera, this is just the main game screen (epic drawing skills i know )
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Figure 2 Setup : Two scenes ; One with the game and one GUIScene that contain the GUI graphic,
i'm using setCameraLayer to display the GUI graphic
Result : The interface overlap the main game screen so it's not good.
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Figure 3 Setup : Everything on a single scene.
The game, two camera, the GUI and a Plane.
The Plane is rendering what Camera 1 see, and i'm using Camera 2 as the main cam
In Maratis the scene setup looks something like :
That's working but there's two major problems :
1) isActive(object) doesn't work with that method
2) Sounds. It is not possible to use 3D sounds or sound positionning, forced to make it local
So i'm wondering, is it possible to add something that
makes the Camera 2 gets the Camera 1 proprieties while Camera 2 is the active cam (if you still follow me )
And lastly, is this a correct set-up ? or is theres another solution ?