Topic: Using Blender3d for the Maratis editor
On the blender forum there is a discussion about replacing the BGE (blender game engine) with some other engine. The reason is, that they are planning to integrate the engine more closely with blender. That means most of the game part will be gone or become slow. The other part is the gpl licence that makes it hard for commercialization. I known that now is beeng a work on the new Editor. But If the Maratis game engine gets even more tidy integrated with blender, using it as a main editor for building the maps/levels(using the blender interface for that), that could save development time, adding new features, making it production ready instead of working on the editor.
The benefits would be the BGE users could join Maratis and use it, expand it. The blender3d runs on Windows, Mac, Linux - the user will only import the Maratis files as a plugin. Using the Blender Node editor - pyNodes, Maratis could have a Node system - behavior trees, state machines, animation blend trees (mecanim in unity, persona in ue4)...
So what are your opinions, thoughts on that?
Last edited by Akira_san (2014-07-27 16:51:37)