Topic: RQ: Export script New slot AO/Shadow-multiply

https://www.youtube.com/watch?v=xTHqfhT … e=youtu.be
Video demo of the AO/Shadow baked texture in bge.

Adding a new slot to the Standard render texture and blend mode set to Multiply will increase the look of the scene. The new slot can be used as a baked Shadow or Ambient occlusion "AO/Shadow-texture slot". Using an atlas for example. The video demonstrates the effect. The shadow texture slot will be good for mobile and pc, where you want to cut the amount of realtime shadows on the environment. Only to leave the shadow-on for the characters, etc..
What do you think, we could discuss it? Is this important feature?

Re: RQ: Export script New slot AO/Shadow-multiply

Looks nice. I am using sketch up for modeling right now myself. Also, since Cycles has baking now, I am trying to figure out how to adapt my workflow to use that.

Re: RQ: Export script New slot AO/Shadow-multiply

I guess you have to bake the shadow pass.