Topic: Camera readjustment based on models
Hey,
In my game I have many walls with one sided normals that are only projecting the texture on the inside of the room. When my camera collides with the walls it just goes through them and it can see through the wall from the other side since the texture isn't being projected on the outside of the wall. I have seen in most games, like minecraft, that when the third person camera collides with an object, it zooms in on the player to avoid the collision. How should I go about doing this?
Thanks in advanced