Topic: I have problems with "isKeyPressed ()" in laptops
the "isKeyPressed ()" function is not detected when I press the number keys on a laptop, how can I solve this problem?
Last edited by ArielRiv (2015-08-17 01:47:03)
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the "isKeyPressed ()" function is not detected when I press the number keys on a laptop, how can I solve this problem?
Last edited by ArielRiv (2015-08-17 01:47:03)
Yes, it's a limitation, sorry.
This case is not handled in the code,
it need to be added inside "MGameWinEvents.h"
Can I make this in a simple way?
yes, but you'll have to compile Maratis from source.
open "MGameWinEvents.h", in the function "getKeyName", in the "switch(key)"
change:
case MKEY_KP0: return "0";
case MKEY_KP1: return "1";
case MKEY_KP2: return "2";
case MKEY_KP3: return "3";
case MKEY_KP4: return "4";
case MKEY_KP5: return "5";
case MKEY_KP6: return "6";
case MKEY_KP7: return "7";
case MKEY_KP8: return "8";
case MKEY_KP9: return "9";
to:
case '0': case MKEY_KP0: return "0";
case '1': case MKEY_KP1: return "1";
case '2': case MKEY_KP2: return "2";
case '3': case MKEY_KP3: return "3";
case '4': case MKEY_KP4: return "4";
case '5': case MKEY_KP5: return "5";
case '6': case MKEY_KP6: return "6";
case '7': case MKEY_KP7: return "7";
case '8': case MKEY_KP8: return "8";
case '9': case MKEY_KP9: return "9";
and if it's not enough, in the function "gameWinEvents" add :
case MWIN_EVENT_CHAR:
{
unsigned int key = windowEvents->data[0];
const char * name = getKeyName(key);
if(name)
input->downKey(name);
}
break;
(to be tested)
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