Topic: load textures in thread

I have implemented in my project a  multi-thread assets load, meshes and animations load perfectly, but the textures are left blank, what should I change in my project or in the engine to avoid this problem?

Re: load textures in thread

OpenGL doesn't support threads by default, you can load images in threads, but you cannot send the data to OpenGL in threads.
Instead, you can load a bunch of images in threads in a temporary buffer or array, then go back to the main thread and send the data to OpenGL.

Re: load textures in thread

Thank you very much, I understand, the solution is simpler than I thought. I'll just have to check the code.