Hi,
you can use the 32bit version, it will work transparently.
576 2013-04-07 05:20:43
Re: Marantis for windows 86-bit? (2 replies, posted in Gossip)
577 2013-04-06 04:28:25
Re: Shadow artifacts on Linux (1 replies, posted in Bug report)
Hi,
thanks for reporting,
it is likely that this driver doesn't support depth textures,
you should report to the mesa team that the "GL_DEPTH_COMPONENT" doesn't seem to work properly with your configuration.
I'm also using a mesa driver on linux, but with a nvidia card, and the shadows are working properly.
578 2013-04-05 02:47:25
Re: Shaders help (1 replies, posted in General)
In blender, select the "custom shader" mode in the material properties
and select your vertex shader and your fragment shader :
full doc : http://www.maratis3d.org/?p=277
579 2013-04-03 15:13:21
Re: Joystick support for Linux (15 replies, posted in Engine)
Hi, thanks !
I will merge your patch to the trunk when I find some time,
nice work !
580 2013-04-01 10:06:16
Re: Problem in script (7 replies, posted in Scripting)
you can use : getTransformedPosition and getTransformedRotation
they return the world coordinates according to the matrix of the object
full list here : http://wiki.maratis3d.org/index.php?tit tions_list
one thing to keep in mind, matrices are only updated frame by frame, or you need to call "updateMatrix" to force it
(in case you move an object and wants to get it's global position immediately after).
581 2013-03-30 09:37:17
Re: Blender game engine bathroom demo ported to maratis (2 replies, posted in General)
Hi, it looks nice already, I'm amazed that you discovered Maratis only one day ago !
The emit map can be used to add light, for emit effects (lamp flickering) or to apply a baked lightmap,
it needs to be an rgb image, if you used a greyscale image it can explain why your mesh disappeared.
The texture is also affected by the "emit" value in the material properties.
You can also write your own shaders in glsl, here is an example : http://www.maratis3d.org/?p=548
582 2013-03-29 03:03:56
Re: Game plugin creation on Linux (13 replies, posted in Engine)
Hi,
thanks for the feedback.
You said you are working on openSUSE, just to know, is the build from Maratis website working by default ?
or did you have to compile maratis yourself for this distribution ?
Hope to hear more about your project
Anaël.
583 2013-03-25 03:45:28
Re: Mouse and cursor key movement (4 replies, posted in Editor)
Hi,
yes indeed the script is the same,
so the problem is probably from the level itself,
check that the rotations coordinates are the same than in sponza :
- Player : 0 0 -90
- Head : 0 0 0
Head parent is Player
Camera parent is Head
Also check that the scale of Player and Head are uniform (meaning the same scale for x, y and z)
a non-uniform scale on a 3d object can deform it's children's coordinates.
584 2013-03-24 09:02:34
Re: Mouse and cursor key movement (4 replies, posted in Editor)
Hi,
is it also doing that on Sponza example ?
the best is if you can show us your script
585 2013-03-20 04:56:59
Re: Compilation error with iPhonePublishing Project and xcode 4.6 (1 replies, posted in Bug report)
Hi, thanks for reporting,
it's corrected, please update svn code.
586 2013-03-15 04:07:58
Re: GetScene (2 replies, posted in General)
The 2 first lines seems correct, maybe the problem is after.
Are you sure that are the good names ? Do you have a scene named "GUI" that contains an object named "Mouse" ?
587 2013-03-14 03:51:19
Re: Introduction (11 replies, posted in Gossip)
Hi
welcome to maratis forum,
tell us how it goes for you, feel free to ask questions and look at the multiple examples from the website.
Anaël.
588 2013-03-11 03:45:00
Re: About contributions (4 replies, posted in Editor)
Thanks, very good,
lets keep in touch by mail.
589 2013-03-10 15:46:46
Re: About contributions (4 replies, posted in Editor)
Hi, welcome,
yes it would be nice to have a new contributor in the team,
are you only interested in the editor or the engine in general ?
There is some parts where help is specially needed, in priority but not necessary inter-dependent :
- the wiki documentation (script sdk, c++ sdk, examples...)
- a linux maintainer that would be in charge of testing and compiling the releases (special problem with libsndfile)
- testing Maratis on different platform / configs (specially OpenGL on windows > doing a survey)
- improving lua functionalities :
- getSceneObjects
- isSoundOver
- pauseGame ...
- improving the editor :
- add an option to show the object list in hierarchy
- add an option for a magnetic grid when moving objects
- add a color picker for light and text color (I already have some code that I can give you)
- additional behaviors (lookat offset, simple player controller...)
- removing the dependency on libsndfile for a native use of libogg and libflac : http://www.xiph.org/
- removing the dependency on DevIL for FreeImage : http://freeimage.sourceforge.net/
- testing the engine on Android
590 2013-02-28 03:10:39
Re: Compiling maratis (2 replies, posted in Bug report)
Hi,
it seems to be a known bug with recent version of visual studio, after they move some std functions somewhere else,
I added : #include <functional> to Vertex.h
try to update svn and compile again.
if you see the same error again, add "#include <functional>" to the code file
591 2013-02-28 02:51:07
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
hum... I think I will drop libsndfile...
592 2013-02-25 15:38:46
Re: getting all enities (1 replies, posted in Scripting)
hi, actually there is not a function for that,
it is very feasible so yes you can add that to the feature request.
593 2013-02-25 07:03:16
Re: About subtitles (3 replies, posted in Scripting)
Hi,
you can create a scene for the GUI of your game, with a camera in "ortho" mode (2d),
in this scene place your items and a text object for your subtitles.
You can enable a scene layer in script using enableCameraLayer
and you can change the text content using setText
594 2013-02-23 02:29:58
Re: Blender exporter don't export animation in upcoming 2.66 release + fix (4 replies, posted in External Tools)
thank you Lamberto, I will update this on the download page,
please add your name to the exporter on top of the script
595 2013-02-21 17:27:02
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
ok, I'll see what I can do.
thank you.
596 2013-02-21 04:44:02
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
so the pre-built libsndfile.so is not good, and it doesn't link properly,
do you have an idea how we could fix that ?
597 2013-02-20 14:43:15
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
ok so it's not a 32/64 issue,
from the error the problem must be with libsndfile, I don't don't have a linux to test here unfortunately.
Just to be sure, you have openAL installed on your linux ?
598 2013-02-20 10:45:29
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
is it happening with your own build ? can you check with the current Maratis build ?
if you are compiling in 64bit linux, there is maybe an issue with "libsndfile" the library that manage sound files in Maratis, the lib is probably prebuilt in 32 bits.
599 2013-02-20 03:11:46
Re: Have to load level again after each time I play the game. (2 replies, posted in Bug report)
it seems that the link to the mesh files is broken when the tmp level is saved, can you send me what the saved empty level looks like ? (it's xml text). Is it doing the same thing when you try a example from Maratis website : http://www.maratis3d.org/?page_id=53
600 2013-02-20 03:06:22
Re: ERROR Load Sound : unable to read file on linux (12 replies, posted in Bug report)
Hi,
can you give the detail of the sound ? format ? 8bit / 16 bits etc ?
Maratis only supports 16bits mono and stereo.
But the error indicates it even cannot read the file at all, before testing the format.
Can you also try with another sound file ? a regular mono or stereo 16 bit 44k.
Thanks,