yes, it would be good to have a simple lod system,
at least an option in the blender exporter that can export the mesh with reduced detail automatically.
What would work right now is to export one mesh from blender with multiple objects (each object being a different level of detail).
In maratis, the multiples blender objects are sub-meshs (MSubMesh), you can then access one sub-mesh, it's displays (MDisplay) and hide/unhide (display->setVisibility) depending with LOD you want to show
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Another solution can work from script, you create a material animation in blender with your multiple objects, you do for example :
frame 0 : material object 1 with alpha 1, the others objects with alpha 0
frame 1 : material object 2 with alpha 1, the others objects with alpha 0
etc
Then, from script, changing the animation will change the LOD.
(limitation : this works only with static object)