Re: Maratis 3.1 beta test

Almighty, can you try this one ? :
http://www.maratis3d.com/download/Maratis.app.zip

Re: Maratis 3.1 beta test

It's slightly less laggy, but still laggy when smashing a brick wall. The old 3.02 never had any lag at all.
EDIT: I don't think the first mac 3.1 had any lag even though mac publishing was broken.

Last edited by Almighty Laxz (2012-08-09 11:05:59)

Re: Maratis 3.1 beta test

ok, so I will disable the lower cpu usage thing, it's too unstable, it doesn't work good on every platform...

Re: Maratis 3.1 beta test

Yeah, that sounds like a good idea. Please tell when you upload it.

Re: Maratis 3.1 beta test

I updated the osX version : http://maratis.googlecode.com/files/Mar … ta-OSX.zip
tell me if it's ok : )

Re: Maratis 3.1 beta test

"enableCameraLayer" is not working in published game. But is working while running from editor.

Regards

Re: Maratis 3.1 beta test

I tested an earlier and the latest version of my car game with it and it appears about the same but maybe slightly less lag than the other one you sent me. I still can't remember there being this much lag in 3.02.

Re: Maratis 3.1 beta test

Is there an iOS release?

Re: Maratis 3.1 beta test

the iOS code is on svn : http://code.google.com/p/maratis/source/checkout

Re: Maratis 3.1 beta test

a question, when Maratis publish this make a native OS binary executable (win, mac, IOS, linux) or make a pack of the project file with the maratis player for run?

Last edited by 3dcat (2013-01-18 01:18:17)

Re: Maratis 3.1 beta test

3dcat wrote:

a question, when Maratis publish this make a native OS binary executable (win, mac, IOS, linux) or make a pack of the project file with the maratis player for run?

It will publish a binary executable with you files packed, but in order to publish for mac/ios, windows and linux you have  to publish from that os.  It will not create a linux or mac executable from windows.