So currently i want to have ledge climbing and ledge detection as shown in the recent games of assassins creed , i am not planning to imitate it but i would like to make something similar .
So having a huge box around the character for collision detection doesn't really seem the way for it , i just heard of having boxes around bones of the character for collision detection .
i have no experience with it just wanted to hit it here if anybody has any clue of it and can shed some light .
any other way you know i could do something Similar to assassins creed ?
p.s i can wrap my head around other stuff of game programming like AI , particles , gui etc i just can't seem to make good main character players for games (which is of course a HUGE part of the game ) . i can do the normal scripting of 3rd person character with boxes for collision detection and animation changing etc but i want to reach the next level in character programming something smooth and advanced are there any good books on it .
Sorry if it seems a big question or something i am just a little lost with main character programming
Thank you for reading