1

(5 replies, posted in General)

I don't really see asset store working for maratis as it has a very small userbase i think less then 20 people are using it atm  (according to forums) , Something like asset store to work needs a big userbase .

About not using your credit card information i agree you should not share you cred card information on any site , using paypal is your best bet though it is currently one of the safest online method .

nice tutorial zester keep going smile
btw is it just me or the angry walk looks like he is dancing ?

3

(5 replies, posted in General)

hmm it would cost a lot to anael to make something like unity asset store , and as he said before he can barely pay for this website , but we could do something like a topic to have all the links of the mesh files and projects (everything uploaded somewhere else).

4

(10 replies, posted in General)

Well i it works good with blender -> unity 3d .  I run into bugs into exporting to maratis all the time Sometimes i just give up and go do something else . i want to do some serious game development soon . We need  to get a proper smooth 3d Pipeline for all software's before anything else . Just my 2 cents , unfortunately i am not good enough to make a smooth  3d pipeline (i tried to code a obj importer from scratch i did finished it but it was a nightmare , i dislike the process of creating importers/ exporters ) .

Anyway i don't have much info about fbx , it worked fine with unity that is why i recomended it anything that provides a smooth pipeline will work just fine .

5

(10 replies, posted in General)

yeah an fbx import  with animation will work quite well .

6

(9 replies, posted in General)

is the confuse a library ?. i cant  even seem to use it properly i cant even zoom / pan  (normal 3d packages functions) in it .

i made a fake ledge climbing system in unity 3d before it wasn't Something i wanted to make so i scrapped it after  i implemented ledge climbing .

Edit :- got it how to move around and even see the source code  .

7

(9 replies, posted in General)

Thank you guys for replying
I have seen the overgrowth video was Considering to use it .
thanks zester for the bones link .

TD i didn't really consider environment scale ill make sure that stays the same thanks .

Previously in Unity i had done something like tomb raider perhaps even a little more advanced than that but it wasn't what i was looking for (involved a lot of triggers and stuff).

I would like to achieve a dynamic system.

Anyway ill keep researching on it and give the bones collision detection  and the overgrowth technique a shot . ill keep you guys updated if i get a dynamic system done.

8

(9 replies, posted in General)

So currently i want to have  ledge climbing and ledge detection as shown in the recent games of assassins creed , i am not planning to imitate it but i would like to make something similar .

So having a huge box around the character for collision detection  doesn't really seem the way for it  , i just heard of having boxes around  bones of the character for collision detection .

i have no experience with it just wanted to hit  it here if anybody has any clue of it and can shed some light  .

any other way you know i could do something Similar to  assassins creed ?

p.s i can wrap my head around other stuff of game programming like AI , particles , gui etc i just can't seem to make good main character players for games (which is of course a HUGE part of the game ) . i can do the normal scripting of 3rd person character with boxes for collision detection  and animation changing etc but i want to reach the next level in character programming something smooth and advanced  are there any good books on it .

Sorry if it seems a big question or something i am just a little lost with main character programming
Thank you for reading

9

(19 replies, posted in Showcase)

this is very useful and easy to use thank you 255 smile .
Are you gonna add anything to the plugin in the future ? .

10

(2 replies, posted in General)

oh thank you 255 .
i thought there might be an easier way for this but i guess ill have to work with that.

11

(2 replies, posted in General)

what is the equivalent of translate from lua in c++ ?

btw  is there  a way to use the script functions in c++?

the reason i need is i can code in c++ but i can't find equivalent of functions of lua in c++
my lua script is getting really huge i would like to get some character codes in a plugin .(its  not much yet but i would like to create character code in a plugin for future ).

12

(5 replies, posted in Tutorials/Examples)

this is not spam it is what it says
A snapguide for game theory in words of the author .

13

(9 replies, posted in Engine)

by premake4? 
Yeah i could do that easily .
p.s by easily i mean i have done it few times before i cant do much of premake scripts but if you guys could guide me a bit i could help out .

14

(9 replies, posted in Engine)

i can/want to help out with windows , but i am nothing good  i am quite intermediate programmer who is free to learn and help big_smile but some expert needs to help me out a bit .

15

(29 replies, posted in Showcase)

the new shader looks really good
i would love to test a demo maybe so i could give better feedback .
Nice going sponk

Just out of curiosity , Zester are you a Proffesional 3d artist ?

yeah that would be really helpfull zester smile .

18

(19 replies, posted in Gossip)

At the  end of the day its your choice. if you want to use small or big software its your choice and preference I personally prefer blender over all the open source softwares . if i had a choice between maya and blender i would go with maya because maya is really good  i would never switch to 3ds max though it doesn't seem powerful enough to me .

I would advise all beginners to go with blender over all Open source 3d package due to good user base and tutorials .

Yes i understand  currently no one is working on 3ds max plugins   and probably will not for a long time .
Currently collada is your best bet for importing  with other 3d packages

yes blender is unstable as well . blender is just one of those tools that you have to work around  i wish blender had a better design but there is no point in discussing over that . I personally liked that they changed the interface   in 2.5 i tried 2.4 and couldn't do anything new interface is so much better for me

As i said if you have a better choice use it or learn blender it will take some time but it will come to you big_smile

I am not much of an artist myself  more of a programmer only things i can do  little bit of rigging animation and texturing (in photoshop) i want to start learning enviroment 3d modeling for games as soon i get time .

19

(19 replies, posted in Gossip)

Hmm i use blender and i am quite comfortable with it . i kinda like the maratis editor as well because it has resemblance  to  blender  (weird i guess) .
the video by andrew price was not to discourage anybody to use blender  but to discuss issues in design of blender and fix them .
Yes blender has a interface that takes time to learn and be comfortable to be able to use i don't know if its worth it or not because there is no good choices except for blender for me other softwares are not affordable at all .


Rather than "Unmix" blender and maratis  .we should add support to other 3d pacakges and leave the current pipeline of blender to maratis as it is .

Btw its not really maratis or blender's fault here if you can afford and use other 3d packages use them for your pipeline who is stopping you? (adding support to other 3d packages wont take that long )

20

(4 replies, posted in General)

this works like a charm thanks anael  big_smile .

21

(4 replies, posted in General)

hey thanks for that just another small question how should the  c++ function for lua script  should be?
can you give me  an small example of the function it will be really helpful. i seem to cannot get it right
thank you for help.

22

(4 replies, posted in General)

Hello there ,
as the topic subject  suggests how would one bind custom/new functions for lua scripting . is it possible through game plugin ?.
I hope this is the right section for the topic .

23

(16 replies, posted in Showcase)

Nice work there ,the  fog looks quite good
Keep sharing your work  big_smile.

24

(29 replies, posted in Showcase)

it looks very good but for my taste its way too blurry in some places (just My 1 cent)
the project is progressing pretty good  graphically.

25

(56 replies, posted in Editor)

looks awesome even though i don't understand some stuff i cannot wait to test it .
nice going Anael smile