I have tried your build Vegas, it is working here. Thanks for uploading it.
2 2014-07-31 14:15:43
Re: Call for contribution : we need you ! (64 replies, posted in News)
I can't, sorry. I don't have MSVC, else I would have tried to compile it myself. Yes, I am on XP. I use codeblock, and I have no idea Maratis will compile with codeblock on windows.
3 2014-07-31 11:06:38
Re: Call for contribution : we need you ! (64 replies, posted in News)
Hi,
I am also getting the same problem like Vegas. "MaratisEditor.exe is not a valid Win32 application".
4 2014-07-06 21:27:21
Re: New Maratis scene editor based on the FLTK toolkit (109 replies, posted in External Tools)
Seems like camera panning is not working or I could not find it out! Zooming step is very small, I think you should increase it a little. Nice work
5 2013-12-17 13:38:04
Re: Standard Renderer and Light (2 replies, posted in General)
Never noticed that. Thanks Vegas.
6 2013-12-17 09:28:29
Topic: Standard Renderer and Light (2 replies, posted in General)
Hi,
It seems like in standard rendering more than 6 or 7 lights does not work properly! Does standard rendering has any maximum light limit?
Thanks.
7 2012-08-10 06:39:05
Topic: Child Position! (0 replies, posted in General)
Hi,
How do I get the world position of a child?
And, how to use the mouse scroll?
Regards
8 2012-08-09 17:46:17
Re: Maratis 3.1 beta test (35 replies, posted in News)
"enableCameraLayer" is not working in published game. But is working while running from editor.
Regards
9 2012-08-08 19:01:36
Re: Maratis 3.1 beta test (35 replies, posted in News)
I tested it with all examples. All are slow.
Regards
10 2012-08-08 12:38:21
Re: Maratis 3.1 beta test (35 replies, posted in News)
I note the scripts things for the mouse hide and the rayHit
Thanks
11 2012-08-07 05:23:49
Re: Maratis 3.1 beta test (35 replies, posted in News)
Anyways it would be really nice to have the ability to do mouseVisible(false) in a Lua script!
I am also missing this function .
EDIT: The new built is running very slowly here ( windows XP ). But the previous one was ok, which I downloaded yesterday.
Maybe a function to get the mouse position in the 3d world (to use it as a rayHit),
It would be nice, if you would add this in script .
Is it possible to use mask to detect rayHit other then object?
Regards.
12 2012-08-06 07:29:26
Re: Demo Project: Please come join us and make it fun! (64 replies, posted in General)
Simple boat just modeled. It will be a little more rounded. I don't know who to send or where to upload. So, I uploaded here.
Regards.
13 2012-08-06 04:36:14
Re: Maratis 3.1 beta test (35 replies, posted in News)
I got a little problem with file open. It is only browsing the c directory. I am getting unable to change the directory.
Regards.
EDIT: OK, found it.
14 2012-07-31 15:52:07
Re: Demo Project: Please come join us and make it fun! (64 replies, posted in General)
I don't have irc. sorry. If there is no problem, just mail me the concept or description of the model or give me the link if there is a page for it or just post here(description or concept).
Regards.
15 2012-07-30 19:46:18
Re: Demo Project: Please come join us and make it fun! (64 replies, posted in General)
I would also like to join and model some staff . Let me know what to model.
Regards.
16 2012-05-31 15:43:41
Re: A request for voice actors (6 replies, posted in Gossip)
Hi,
Couple of moths before I worked with some VO actors on Newgrounds for a short 2D animation film which I was making. The results of the recording are acceptable and they are very professional and did all the works freely . I think, if you still need VO actors, you should try Newgrounds and check their work.
Regards.
17 2012-04-21 22:42:08
Re: Particles (45 replies, posted in Showcase)
I will probably install Unity and have a play with how they do particles. Any more particle editors that I can have a look at, do you think?
Ethanon 2D game engine. It has a very nice particle system with build in particle editor and it is open source. But probably it is Direct X only.
Regards.
18 2012-04-07 18:20:26
Re: Mirrored UV Models! (12 replies, posted in Editor)
That mean next release will solve that issue. Ok, that's a good news. Thanks. Will be waiting for it .
Regards.
19 2012-04-06 20:28:51
Re: Mirrored UV Models! (12 replies, posted in Editor)
Can you elaborate a little please? I don't get it! I think you should write a short tutorial on how to export a model with mirrored uv. It will benefit everyone.
Regards.
20 2012-03-30 19:28:38
Re: Dead Space (16 replies, posted in Showcase)
Nice Project Zester. I will try to contribute some models whenever I can.
Regards.
21 2012-03-30 19:25:16
Re: [Probled] Blender 2.56 BETA export plugin doesnt work (15 replies, posted in External Tools)
Hi rickydaan,
I am using Blender 2.61 and its working nicely and I don't have python installed.
Regards.
22 2012-03-06 23:05:58
Re: Mirrored UV Models! (12 replies, posted in Editor)
Yes, I checked it.
I will make a test model and send you to test in Maratis.
Regards.
23 2012-03-05 22:19:13
Re: Mirrored UV Models! (12 replies, posted in Editor)
If I flip the normals it will be culled. There are no options in the blender UV editor to flip the UV's without repositioning the UV and redraw the texture. I tested the model in Unity and it is showing everything correctly like BGE. But there are some persons who are having same inverted problem in Unity too and others suggested to use shader. That's why I asked you.
Regards.
24 2012-03-05 12:47:09
Re: Mirrored UV Models! (12 replies, posted in Editor)
Yes, the half part of the model's UV is mirrored and also the maps. Yes, it is tangent space normal map. Is it possible to solve this by shader?
Regards.
25 2012-03-04 17:48:43
Re: Mirrored UV Models! (12 replies, posted in Editor)
Hi,
I mean the model is an organic and the UV map of the mirrored part of the model is overlapped. That's why the normal map on that part look inverted.
Left side is rendered in BGE and roght is Maratis. Never mind the lines on some part of the model cos texturing is not complete yet. The problem is only inverted normal.
Regards.