Re: Maratis 3.1 beta test
Almighty, can you try this one ? :
http://www.maratis3d.com/download/Maratis.app.zip
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Almighty, can you try this one ? :
http://www.maratis3d.com/download/Maratis.app.zip
It's slightly less laggy, but still laggy when smashing a brick wall. The old 3.02 never had any lag at all.
EDIT: I don't think the first mac 3.1 had any lag even though mac publishing was broken.
Last edited by Almighty Laxz (2012-08-09 11:05:59)
ok, so I will disable the lower cpu usage thing, it's too unstable, it doesn't work good on every platform...
Yeah, that sounds like a good idea. Please tell when you upload it.
I updated the osX version : http://maratis.googlecode.com/files/Mar
ta-OSX.zip
tell me if it's ok : )
"enableCameraLayer" is not working in published game. But is working while running from editor.
Regards
I tested an earlier and the latest version of my car game with it and it appears about the same but maybe slightly less lag than the other one you sent me. I still can't remember there being this much lag in 3.02.
Is there an iOS release?
the iOS code is on svn : http://code.google.com/p/maratis/source/checkout
a question, when Maratis publish this make a native OS binary executable (win, mac, IOS, linux) or make a pack of the project file with the maratis player for run?
Last edited by 3dcat (2013-01-18 01:18:17)
a question, when Maratis publish this make a native OS binary executable (win, mac, IOS, linux) or make a pack of the project file with the maratis player for run?
It will publish a binary executable with you files packed, but in order to publish for mac/ios, windows and linux you have to publish from that os. It will not create a linux or mac executable from windows.
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