Topic: Texturing large terrain
Hey guys, I need help. So i'm making a large terrain for my game, i'll link images. it is 8 rooms, each a separate mesh. I began texturing the first room and unsure of how to make the texture high-res enough for the large mesh I've been working as follows:
I have 5 UV maps, 4 of which are something like 525 by 525, with the UV's scaled up really big so the image tiles over the whole room small enough to not pixelate on the mesh. Each of these 4 maps has a different image(one with sand,rock,gravel,etc.). Then i have one large 4096x4096 image With the UV fit to the image so each part of the mesh can be painted specifically. Then i'm going through the room and clone painting from each of the 4 tiled textures onto the 4096 base image. This worked well for a while but it got more and more slow and laggy until i was about halfway done with the first and now i can't work at all. I open up blender and try to start painting and it will run fine until the second i start trying to paint, blender will freeze and crash. I know there has to be a better way to texture the terrain without having such an enormous UV texture, i would assume that is what is causing blender to crash. I really don't know and i am pretty new to this but please tell me how to fix this. I really hope there is a way to get it running correctly again and not have to start over texturing using a completely new method as i am already very far behind and have deadlines for this project. Thanks in advanced.
http://imgur.com/vuqpaPm
http://imgur.com/hMUptJS