Topic: animations?

how can i use animations in maratis? ex. 3ds max FBX model or other model is animated for fps, how i import them into the maratis and how i use in my scripts. for example:
-- fire
    if isKeyPressed(

Re: animations?

Hi,

for now, you have to export from Blender :
http://www.maratis3d.org/?p=277

It supports bones animation, material animation and uv-texture animation (texture offset/scale).

You can also find more tutorials here :
http://www.maratis3d.org/?page_id=53

or in this forum (tutorial/examples section)

Re: animations?

I already looked at this tutorial but how to use in maratis3d? how can i call animations in some functions? is it like c++?

Re: animations?

In lua (script) :

object = getObject(« objectName »)
changeAnimation(object, animationId)

or in c++, it's more advanced but more complex

Have a look at the examples inside the release, "Jules" example uses animation,
you should look at the script to see how it works, it's very simple.

Re: animations?

maratis3D using LUA right? nice. thanks smile

Re: animations?

Does Maratis support inverse kinematics?