Topic: animations?
how can i use animations in maratis? ex. 3ds max FBX model or other model is animated for fps, how i import them into the maratis and how i use in my scripts. for example:
-- fire
if isKeyPressed(
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how can i use animations in maratis? ex. 3ds max FBX model or other model is animated for fps, how i import them into the maratis and how i use in my scripts. for example:
-- fire
if isKeyPressed(
Hi,
for now, you have to export from Blender :
http://www.maratis3d.org/?p=277
It supports bones animation, material animation and uv-texture animation (texture offset/scale).
You can also find more tutorials here :
http://www.maratis3d.org/?page_id=53
or in this forum (tutorial/examples section)
I already looked at this tutorial but how to use in maratis3d? how can i call animations in some functions? is it like c++?
In lua (script) :
object = getObject(« objectName »)
changeAnimation(object, animationId)
or in c++, it's more advanced but more complex
Have a look at the examples inside the release, "Jules" example uses animation,
you should look at the script to see how it works, it's very simple.
maratis3D using LUA right? nice. thanks
Does Maratis support inverse kinematics?
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