Interesting. Thanks for the info!
I opened the Text.level file in Maratis and changed each text item to use GenR102.TTF.font instead of GenR102.TTF. They looked fine in Maratis, but again are invisible when compiled into an app with xcode and sent over to the iPhone.
After switching the text items to use the GenR102.TTF.font rather the .TTF, I tried duplicating one of the text items in Maratis. I moved the duplicate and noted that it was not visible -- the .font not rendering? I changed that text item to use the .TTF and it appeared, I then changed it back to use the .font and it remained visible. I'm not sure what this means.
I suppose if I can't get the text generators to work on the iPhone, maybe I can store the sensor input in variables in lua and somehow pass them to an NSLog command and read them in the xcode console? Though eventually I'd love to be able to display text, right now I'm just trying to see what the sensor values look like so I can decide how best to use them.
I'm impressed by the power built into Maratis and hope I can figure it out. The rendering speed and built-in physics engine are great. I'm curious whether anyone has developed apps that are available on Apple's app store using it.
Thanks again for developing Maratis, and for all your help.