Topic: Physics update using deactivate function
Is there a way to update physics (or something equivalent) for an entire level when using the deactivate function?
For example, using Jules demo:
- if we put 2 crates on top of each other and deactivate the lower one, the top one stays floating in the air (instead of falling)
- if we deactivate the room ('Set'), everything else is floating in the air instead of falling