Topic: Making a game with Maratis
I am on a mission to make a small but complete game with Maratis. I guess the process would serve as a good tutorial on how I will make it. So I will post the process here. I will also be updating my other posts with content also (like the bvh animation page and the game assets page) as I create content for this game.
I will be making a basic dress up game using my character select demo as a base:
And now for my first step:
STEP 1: TIME TO PLAY!
So, I'm off to play some dress up games. This way I can collect some ideas, and get some inspiration for how I want my game to be. Along the way I will sketch some ideas down.
TIME TO PLAY Resources:
-Toca Hair salon
-Design it Princess Fashion
-Style me Girl
STEP 2: DESIGN PROTOTYPING:
So, I want to prototype the design of the game. I won't be using models I made, just models I could find for free to fill in space. I just want to get the impression of the setup of the game. I could even use basic primitive, but that isn't fun. I am going to upload several photos of this phase.
STEP 3: OORRWEDO
If you haven't checked out my tutorial on "How to Game" You can here:
I am going to turn it into a game following the OORRWEDO process:
Walk through the store choosing your wardrobe.
Apply your wardrobe to the mannequin to see how it looks.
When satisfied, apply your wardrobe to a runway model.
You get to see your wardrobe on your model as they walk the runway. You also get money if your wardrobe is successful.
Points are given based on how pieces are paired. Each article of clothing has an initial point value attached to it. The maximum score for a complete wardrobe is 10 points. However, certain articles of clothing conflict with other articles of clothing, taking away from the overall point value of the wardrobe.
For instance, if you have a brown top which has +2 points, and khaki colored slacks +6 then you get 10 points. However, if you have a brown top (+2) and purple slacks, you get no points for the purple slacks unless they work in a way (accessories).
(I will be working out the rules as I continue the project, for now, I am going to start on the next step.)
STEP 4: GATHERING THE TOOLS
I have been doing some testing to see what tools I can use to make this game. This is the list of tools I will be using:
Google Sketchup 8(level design)
Blender(rigging, animation, and exporting)
Gimp(photo editing and normal map creation)
STEP 5: BLOCKING
Okay, I am going to start blocking in some stuff. I am not focused on details or fine tuning. Just blocking in place holders. First I am going to work on the level (this game will only have one level. Then I will work on some basic coding. Perhaps I will use my customizable game script to get started.
I also added a background sound to the mall level to set the mood of the level. I might try to block in some walking people.
For now the menu doesn't work when you click it. I will apply the unprojected point function as was used in my State level to make it work.
Using unrpojected point (Thanks Vegas)
I used "One Bone Animation" to slide these billboard people around (check my posts)
The graphic for this text box is easy to change. The rectangle is just a place holder.
STEP 6: GAMEPLAY & GAME MECHANICS
Now to figure out the gameplay (that is what makes a game interesting after all).
Last edited by Tutorial Doctor (2013-11-18 06:48:45)