Topic: About collisions
Hi,
Great work, really, with this software.
I appreciate it is free and open source, as Blender.
I also appreciate the possibility to script using lua, as I am more comfortable in modeling, animating, etc... the artistic
part rather than the programming one. Scripting in Lua is possible for me but not C++ or any Object Oriented Language.
So, about scripting, a few questions:
- How do you setup collisions between 3d object? Is it possible to choose the shape of the collision volume? Or is it box or sphere collision by default? I see functions about collisions in the Lua functions list but no informations about that.
- How could I script particles emissions with Lua? What would be the workflow?
- Is there a way to implement a "socket" system, so that a player can pick up a weapon or any other object, in his hand?
- Do you plan to add other functions in the Lua List?
And, last: is there a way to display the number of frames per second when running a level?
Hope there are not too many questions for this post.
Last edited by Ed (2011-02-16 14:28:07)