Re: iPhone publishing
good to know for the text,
about getTouchPosition etc, it's normally on, as a function call in lua,
or using MInputContext in cpp. You can see where the lua function is declared inside "trunk/dev/Maratis/Common/MScript/MScript.cpp".
and about the StandardRenderer, it's not incompatible, but we didn't had time to include and test the openglES2 context inside the xcode project. In dev/Additional/OpenGLES/MContexts are the GLES1 and GLES2 contexts (only GLES1 is included for now).
If you want you can try to include the GLES2 context, it still untested so your feedback will be a great help to improve the iphone port.