Is a very low poly model that has enough vertices to allow you to easily line up key features of the model to an image of your choice without the hassle of moving thousands of vertices.
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I still dont' see how this is a lot easier than just doing it in Makehuman. Makehuman is made for such things isn't it ?
Can you do some video tutorial illustrating what you're saying so the rest of us understand ?
I"ve not gotten, 'yet', to creating characters, and I've not really seen Anyone on these forums do so either, because most of us are alone , not in big teams, so its SLOW progress going from idea , plots and then to models /animations, etc.
I therefore , and I'm 100% sure this applies to most everyone else too, am barely past the 'idea' phase.
I very much as I know anael and everyone else does, your hard work in creating what you call a base mesh, but Im not convinced yet that using it is in anyway a superior 'method' vs say using MakeHuman , which is designed precisely for this and does a lot more essentially and on top of that is crossplatform to the big 3 OS's.
Due to your work on this I hope someone can make use of it of course , but as noted Im unsure how this method can reduce my workload versus MakeHuman, but I'm certainly willing to check things out.
I'm happy to try both and let you know
Btw, IF you have enough Blender experience, I could use some tiny assistance.
I can't import my MESH into maratis, using Maratis exporter because all I get is a TINY DOT afterwards, and I have no idea why.
I am having trouble getting cursor centered over grid and object itself , and Ive tried everything but blender refuses to center it. THis is what really bothers me about b lender, is that this kind of thing just never happens to me anywhere else, yet in blender far too often, but atm all we have is blender for export because Ive tried exporting and importing in maratis editor with 'import 3d model' from a support format, but that doesn't always work so back to blender we must go. Not good, but atm at least only necessary for a brief moment for exporting. whew. Anyway the 'dot' in blender respresenting object ? I guess, refuses to line up OVER the object itself, and Ive tried S cript-c and Shift S and nothing has worked so far.
My object is on the left side, and the cursor on the right side and nothing is working to get them to JOIN in the center, and good luck trying to find out how given things change so quickly from release to release.
I just tested my mesh in sculptris > export OBJ, import OBJ in blender and my object is still shifted far to the left of cursor, and nothing I can think of to do fixes it. Maybe using blender was a huge mistake as it should not be this difficult to fix something like this SIGH. HOnestly Im not happy with EITHER community, blender or wings, so both are mostly off my radar anymore. Any object I try to open ( obj) does the same thing, as the cursor is in the very corner of object, instead of centered over it , as default cube does. Why me...
irc.freenode.net > #maratis, and I'm known as neighborlee there. Have to go downstairs for a bit, but I'll check back in hour or so and maybe you can lead me to a fix for this mess Im in with blender cursor issues. The hassle is almost not worth it I have BING'ed till blue in the face, and nadda.
Cheers
hs