Topic: Blender and Maratis don't ''MIX"
I just watched a video that confirmed all of my issues with Blender:
https://www.youtube.com/watch?v=xYiiD-p wbjyb9Iu1g
Maratis is a good engine, but having to go through Blender to even make good use of it is not ideal. I would rather use 3dsmax or Cinema 4d.
Blender is free, and we like free, but it lacks in good DESIGN. It has for the longest lacked design. While the layout has improved somewhat as far as how it looks, the LOCATION and AVAILABILITY of the tools seems non existent without remembering 100 shortcuts.
I spent all day yesterday trying to UV map something. I had to tap in and out of edit mode, switch back and forth between UV channels, test render a billion times. Black textures, artifacts, errors, UGHH!
Blender alone makes me want to use Maratis anymore, and just go to Unity 3d. But unity also has a bad interface, and it costs so much.
I can't model in Blender at all. I use Wings3D, Sketchup, Sculptris, and perhaps this new software I downloaded called MeshMixer. Yet, to get them animated I have to go into Blender. I can UV edit in Wings, but actually Blender is easier (now).
I have to bake shadows in Blender also (although I do know of some good commercial software that can do it better).
I am a novice, so I don't want to pay for software just to learn the PRINCIPLES of how to do it.
I have used Maratis to learn game design, but Blender itself is the main hangup. Perhaps the reason people don't stick around for Maratis long.
Then again, if you don't have Max or Maya, your'e out of luck, so ''BACK TO BLENDER WE GO.''
I am even contemplating buying Poser again, solely for animation. smh
Maratis is great, Blender is questionable. What to do?