zester wrote:Welcome back VeganDev.
VeganDev wrote:I don't use blender, actually I avoid it whenever possible ( because sculptris is SO much better for this, and SO much easier!!! )
Sculpting terrain in Blender like, Roberto Roch teaches with his "Create a Rocky Video Game Terrain in Blender" defiantly isn't a method I would recommend, it takes to long and requires to much artistic capability. Sculptris might be better suited, I don't know "not a program I use". I use a different method entirely, its fast, easy to do. The above terrain took about an hour, but that was to figure out a good workflow. I(Anyone) can do the same terrain in about 20min or less once you have the workflow down. And then if you want to multires in Blender or "Sculptris" you can.
VeganDev wrote:I
Oh btw, just in case; I want to state emphatically , for the record, that while some posts may contain references to disgusting, bloody, gruesome, violent things, that I in no way condone them on any level ( I am not here to support or accept them whatsoever ), wish we could all create non violent based games.
Violent content can also be used to build empathy or used as a deterrent. You can show me one or two articles arguing your point, I can show hundreds of millions of examples proving mine. I once made a video game for a anti-smoking campaign, as effective as it was it was deemed to be far to explicit for there targeted age range, and never viewed outside of the test group.
I can still see it ... "Want to play again? "NO" Want a cigarette? "Tears" ... "Is that really how you die from smoking!!!" Ummm yahhh kid thats really what its like.
Note: I doubt any of those kids ever did start smoking after I traumatized them.
I can't wait for the Oculus Rift, I have a whole line up of Anti-Gang, Drug, Bullying, No Means NO!!!!, .... simulations.
Well we all need heroes, and that won't ever change. Sad thing is, some kids take as heroes, those who should prob. be in jail, or are in jail. YOu had a bad childhood, I didn't, that's how life goes, but thankfully we can sometimes take that negativity, and turn it into something good. That's the preferred turnaround method
However having said that, your example, is just like my high school days where the 'movie in drivers ed' was quite gruesome, and aimed at making sure we would 'slow down' and be extremely dutiful students behind the wheel. I suspect it worked overall , at least for a time, and then, based on childhood and peer pressure, there was another group determined to do nasty things regardless.
It's kind of comparing apples and oranges. I was mostly referring to unnecessary and gratuitoius violence in games, like GTA5, which my friend tells me, is even more violent than their predecessors ? NO idea, I've not seen it nor do I plan on it
IF the game would leave out the stupid stuff, and leave in the driving around, the snorkeling etc. etc., it would be far more popular I suspect, at least with the kids that have good grades and aren't in life just to cause trouble.
My path is about giving kids/adults less incentive to consider violence ( and the domino effect it can have, as has been seen) by offering games of equal or great enjoyment ( Hitchcock vs todays gruesome nonsense), and there are solid ( as I've shown on these forums) articles backing me up, and your path to use a degree of violence to alter certain types of negative behavior. If so, well then, we get to the same conclusion via a bit different journey
I liked your last terrain more about the texture honestly but it all looked nice
All of our entries into game creation at the end of the day, if they are to be a lasting entry, are going to be all about the details and how much it draws in the player into the world we create.
Doubt that ( I know you don't of course), and play WoW sometime , or any similar MMORPG. Allods also looks very nice, though similar to WoW, having simplistic goals that please the masses. Fun at first maybe, especially with a friend, but it soon becomes oh so boring.
cu around
VD
Last edited by VeganDev (2013-10-21 05:36:56)