Topic: Tower Defense Prototype
Here's a project i started working on the past week, it's going quite good
Some notes :
- 6 types of ennemies with 1 special skill each (example : Knights can trigger a defense boost, Dogs can trigger a speed boost, Priest can heal himself)
- All mobs have correct walk/hurt/die/skill animations
- Sounds are almost ok (4 per mobs, plus menu, effects) still missing some.
- the tower targetting system is OK !
I'm starting the wave/spawn system right now.
And script-wise, i need to access the self.hp value of mobs at any given times, but i dont know how, if anyone have a clue, that would greatly help
Here's a serie of screenshots (oldest to newest)
Note that graphics gonna change drastically cause i'm not happy at all with the current scenes