Topic: Realistic Modeling from a photo(discussion)
I am trying to think of a way to create a realistic model from a photo. As for buildings, Sketchup's MATCH PHOTO feature is good.
Usually, you have to have an image from several angles of a photo. However, as I posted in the gossip section, there is a company that was able to do it using some fancy software they made.
But I am wondering if there are some modeling tricks or workflows to help me get it up and working faster.
I know there is a program called 123dCatch by autodesk for the ipad that can capture an image in 360 degrees and stitch it into a 3d model, but the quality is bad (have to have things just right).
If 3d modeling were more like drawing, then it would be easy (reason why sketchpup works)
When I arrive at the answer(going to try to arrive today) I will post it here.
Edit: Okay, So far I have the idea to use a displacement map and a normal map
Say for instance I want to make a tree. I create displacement for the bark using a displacement map for bark of a tree. Then I render a normal map from the high poly mesh. Then I create a basic tree And apply the normal map. Then I switch out textures. If I make the normal map a tiled texture it should be okay for basic things.
I am going to try this one out.
Last edited by Tutorial Doctor (2013-10-21 19:18:20)