Topic: TD Published Levels(Downloads)

These are compiled levels (non editable). The objects in these levels I have posted in the showcase area:

The Office:
PunBB bbcode test
CONTROLS:
W-Forward
S-Backward
D-Right
A-Left
Q-Quit
Mouse to look around
Download:
https://sites.google.com/site/aasfsfasa … lished.zip

Car Level(54MB):
PunBB bbcode test
CONTROLS:
R-Toggle radio stations
W-Forward
S-Backward
D-Right
Q-Quit
Mouse to look around

Download:
https://www.dropbox.com/s/x6af8rsirzxahsn/CarLevel.zip

Model Viewer (22mb) Captain America Version:
https://sites.google.com/site/maratisfiles/files/Screenshot%20%28907%29.png

CONTROLS:
A- Spin Right
D- Spin Left
W- Tilt Down
S - Tilt UP

Left_Click- Zoom in (while in Body Cam)
Right_Click- Zoom Out (while in Body Cam)

UP ARROW- Face Camera
DOWN ARROW- Body Camera

LEFT ARROW- Look at Left Character
RIGHT ARROW- Look at Right Character

Q- Quit Game

Download:
https://www.dropbox.com/s/p7vxtjpsnjsrut8/published.zip

This file cannot be redistributed due to the license on the Captain America model. I will make a version with my own model soon.

Last edited by Tutorial Doctor (2013-12-02 07:34:33)

Re: TD Published Levels(Downloads)

Finally Uploading the Car level as a Published level (Don't want to upload as project yet, until I clean it up a bit). If anyone would like the project file, I can upload it. I still have to make my own tires.

Last edited by Tutorial Doctor (2013-10-21 23:27:53)

Re: TD Published Levels(Downloads)

Added the MODEL VIEWER level. For now this is only published. I might put up the project file later on. I need to work on the GUI. Here is the code for it:

--VARIABLES
chest = getObject("Chest")
cube = getObject("Cube")
camera = getObject("Camera")
faceCam = getObject("FaceCamera")
gui = getScene("GUI")

--FUNCTIONS
function ZoomIn()
    setCameraFov(camera,55)
end

function ZoomOut()
    setCameraFov(camera,35)
end

function SpinRight()
    rotate(cube,{0,0,1},2)
end

function SpinLeft()
    rotate(cube,{0,0,-1},2)
end

function TiltUp()
    rotate(cube,{1,0,0},1,"local")
end

function TiltDown()
    rotate(cube,{-1,0,0},1,"local")
end

function FaceCam()
    changeCurrentCamera(faceCam)
end

function BodyCam()
    changeCurrentCamera(camera)
end

--GAME
function onSceneUpdate()
    if isKeyPressed("D") then
        SpinRight()
    elseif isKeyPressed("A") then
        SpinLeft()
    end
    
    
    if isKeyPressed("W") then
        TiltDown()
    elseif isKeyPressed("S") then
        TiltUp()
    end
    
    
    if isKeyPressed("MOUSE_BUTTON1") then
        ZoomOut()
    elseif isKeyPressed("MOUSE_BUTTON3") then
        ZoomIn()
    end
    
    if isKeyPressed("F") then
        FaceCam()
    end
    
    if isKeyPressed("B") then
        BodyCam()
    end
    
    if isKeyPressed("Q") then
        quit()
    end
    
    enableCameraLayer(camera,gui)
end

Both cameras are following a cube that is in the center of the model, though they are offset differently. They both follow it locally. They do, however, have different "Look At" targets.

Last edited by Tutorial Doctor (2013-11-25 07:23:50)

Re: TD Published Levels(Downloads)

https://sites.google.com/site/maratisfiles/files/Screenshot%20%28909%29.png

Somehow Captain America found his way into the level. hmmm... (not my model, just for testing). Looks pretty good in the level though. hehe.

Edit: File being updated...

Last edited by Tutorial Doctor (2013-11-25 17:51:08)