The most complete was the top left one (who went to hell with the rest of my files)
it was a SuperSmashTV clone, so a challenging game with ennemies constantly poping-up from 4 directions.
It has : exploding barrels, 3 types of ennemies with ok AI (for this kind of games), pop-up elements (boosters, medpacks, 6 types of weapons)
The rest of the projects had basic movement/action working, but nothing special except some test stuff.
I also forgot one project (luckily i kept one old version on another drive), it looks a bit like Valkyrie Sky
It has currently : 2 types of ennemies with 4 different spawning pattern each,
HP & Armor management, differents types of attacks for the main character
but i'm stuck at collectibles & inventory system (and ennemy bullet spawning patterns gives me hard times too)
And about horror stuff, i had to think again about it because THIS
Who wants to compete ? not me. (not alone in all cases)
voice acting, textures, models, and especially animation has to be professional level otherwise it looks more dumb than scary so for now it's out of my reach.
Luckily for gore that's different !
Oh and for the last bottom left project, it's nothing more than diffuse textures,
and two lights (one shadow, one basic), nothing baked