Topic: Plugin network

Using the plugin, you can make the network?

Re: Plugin network

Yes, you can use a network library and write custom script functions or custom behaviors
or even a custom MGame class that handle the update of your game with network.

Re: Plugin network

Thank you. I will look to work with plugins

Re: Plugin network

For network using kNet, you can take a look at https://sites.google.com/site/maratis3d/home.