Re: Call for contribution : we need you !

Thank you !
The links are listed on top + OSX

Please test and let us know if it's working smile

Re: Call for contribution : we need you !

The Windows 32bit version is not working for me unfortunately sad
MaratisEditor.exe and MaratisPlayer.exe both gives me : error Not a valid win32 application

Re: Call for contribution : we need you !

It runs here. I made a video; https://www.youtube.com/watch?v=1DEFJpQ … e=youtu.be
I have intel pc, maybe its not compatible? The step by step, how to build Maratis is very easy, maybe you could try it?

Re: Call for contribution : we need you !

I can build Linux 64bit, i'll post a link soon. I also have OSX 10.9 and Windows 7 x64 if you need me to test or compile.

Alright here is the link http://skyland.loop404.com:8080/maratisdownloads

Last edited by bryce (2014-07-31 07:29:09)

Re: Call for contribution : we need you !

Thank you for your help bryce !

Re: Call for contribution : we need you !

Akira_san wrote:

It runs here. I made a video; https://www.youtube.com/watch?v=1DEFJpQ … e=youtu.be
I have intel pc, maybe its not compatible? The step by step, how to build Maratis is very easy, maybe you could try it?

I don't think it is related to the type of PC, but i'm still on XP here, it might be that ?
As for compiling yes, i tried multiple times already but for some reason i always had an error in the end.

I'm gonna try again, could be nice if i can provide an additional win32 "mirror", just in case

Re: Call for contribution : we need you !

I have win732b, so maybe its from that. What error do you have in the end?

Re: Call for contribution : we need you !

Hi,
   I am also getting the same problem like Vegas. "MaratisEditor.exe is not a valid Win32 application".

Last edited by Arclord (2014-07-31 11:07:39)

Re: Call for contribution : we need you !

@Arclord, are you on WinXP too? Can you try to compile?

Re: Call for contribution : we need you !

I can't, sorry. I don't have MSVC, else I would have tried to compile it myself. Yes, I am on XP. I use codeblock, and I have no idea Maratis will compile with codeblock on windows.

Re: Call for contribution : we need you !

Ok, so the method i was using was completely different from anael tutorial, no wonder that didn't worked.
Following his tutorial, it worked on the first try wink

Here's the win32 version : Maratis r234

By the way, i was planning to move to another OS, but i still haven't decided if i go with Win7 or Linux so,  i can't guarantee for how long and for which platform, that's why i can't propose myself as "official" maintainer (at least for now)

@Arclord, Great wink

Last edited by Vegas (2014-08-01 00:40:47)

Re: Call for contribution : we need you !

I have tried your build Vegas, it is working here. Thanks for uploading it.

Re: Call for contribution : we need you !

Thank you Vegas !

by the way, it is Akira_san's tutorial.

Re: Call for contribution : we need you !

Does anyone with a mac tried the OSX build ?

Re: Call for contribution : we need you !

anael wrote:

Does anyone with a mac tried the OSX build ?

Seems to be running fine on 64 bit OSX 10.7. smile

Re: Call for contribution : we need you !

Thanks for the update, Anael!

I've downloaded the OSX build. And I think I found a bug, but I'm not sure. Before I'm posting a bug report on the bug tracker, I would like to make sure if it really is a bug.

I created a simple level with a plane as a floor, and a cube on top of the floor. I enabled the physics for both objects and there is no script at all for the scene.

If I set the collision shape to Box, the cube sliding endlessly on the floor. And if I change the collision shape to Convex-hull for both objects, the cube sliding and spinning faster and faster.

This doesn't happen in the previous build (Maratis 3.21).
In the previous build, the box just dropped and stopped which means that the physics works correctly. I tested it on 64 bit Mac OSX 10.7

Is it just me or I should post a bug report?


Edit:
It works fine on Win 32 bit build posted by Vegas in post 36. Thanks for the build, Vegas.

Last edited by Xone (2014-08-02 16:58:01)

Re: Call for contribution : we need you !

Xone > Thank you, I also experience something very strange with the physics, and it doesn't happen when I'm running from xcode. Does it happen also in windows ?

Re: Call for contribution : we need you !

Xone > I found a bug in Bullet : https://github.com/bulletphysics/bullet … t-50972842
I uploaded a fix, can you try again ?

Re: Call for contribution : we need you !

anael wrote:

Does it happen also in windows ?

No. It doesn't happen on windows 32 bit I downloaded from Vegas's link. The windows build looks fine so far.

anael wrote:

I found a bug in Bullet : https://github.com/bulletphysics/bullet … t-50972842
I uploaded a fix, can you try again ?

Sweet! The physics is working correctly now on OSX.
Thanks a lot, Anael. That was fast.

Last edited by Xone (2014-08-03 01:36:44)

Re: Call for contribution : we need you !

I updated the Linux build, ill try to keep it current.

Re: Call for contribution : we need you !

Ok so there was some additional setup to do with bullet, now it should really be ok on SVN.

I'm waiting for additional feedbacks before launching a new compilation wave.
Who tested what everybody ? Please give us more feedback to be sure everything is ok !

Thank you all !

Re: Call for contribution : we need you !

Perhaps a test file is needed. My test shows, that a cube with pivot point that is not in the center of the char could make the object go into some direction.

Re: Call for contribution : we need you !

YoFrankie is a good test file to start with : http://www.maratis3d.org/download/YoFrankie.zip

Re: Call for contribution : we need you !

Ive made a test video: https://www.youtube.com/watch?v=8Vl-sEy … e=youtu.be

Re: Call for contribution : we need you !

So far, everything seems fine with the r234 win32 version i uploaded
(tested briefly most of my projects with it, no problems)

But still cannot open Akira_san version (thanks for the compiling tutorial by the way!)

I see there are some changes on the SVN, I don't know if i'm supposed to compile again ?
In case yes, here it is (win32 version) : Maratis r240