Topic: Windows Mesh Export Issue.
So, I found out that this issue is with Windows.
If I select several objects in blender, on Windows (with their various materials and such) and export them as a Maratis mesh, I always get a big error dialog. I figured it had something to do with the origin of the different entities being in different locations? So I had to export each object one by one.
However, on a Mac, when I do this, all of the objects get exported as one object, and the materials and textures are kept in tact. No error message.
So it is some issue with Windows, and not with the Mac?
I think I posted on a similar issue a while ago, but I have just been using the workaround (which wastes so much unnecessary time) .
Bug?