Topic: is maratis dead?
if ever, what reason killed the growth of maratis?
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if ever, what reason killed the growth of maratis?
Well, Maratis is not entirely dead on github: https://github.com/anael-seghezzi/Maratis-4
Today I mostly work on a C version of Maratis / image processing library: https://github.com/anael-seghezzi/Marat
-C-library
It's difficult to stand next to Unity or Unreal in a similar category, plus Maratis didn't get a lot of support. I also got more and more work on non-videogame projects (before my profession was more tied with Maratis).
Maratis-4 engine rewrite is complete, not the editor (and I'm not sure it will be in a classical sense). I think a shift is necessary to distance Maratis from other (big) classical 3d-editor models.
So, where could I start to start creating an editor and grow up Maratis 4.x engine? Is possible to achieve that using Linux and CodeLite? Or do I need windows and VisualStudio?
You can try to compile it under linux with CMake (see instructions on github). You will need to install CMake first.
I don't know codelite but I guess you can generate a makefile with CMake and give it's path to codelite or something like that.
It's possible that codelite can open visualc++ projects (that you can generate with CMake too).
Alright, I'll give a try.
I'm having some trouble with X11/extensions/XInput2.h to compile in Linux (even with dev libraries installed).
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