Sorry about that - guess we missed each other during some netsplits.
Well, anyway .. I'm still quite interested in the ability to remove libGLEE/supplant it with GLEW or some derivative .. Maybe some time this week we can sync on IRC or otherwise discuss how to do this?
My goal is to be able to build and run the maratis3d suite *on* Pandora (i.e. not cross-compile) and libGLEE is the only thing stopping that .. the Pandora is a normal Linux machine, albeit with GLES1/2 instead of GL. If maratis3d can be built on/for the Pandora, it will probably result in a few interesting projects getting under way - the Pandora scene is full of folks who want tools like maratis3d to target Pandora gaming specifically, and the only thing stopping them is a lack of such tools. There are efforts to get the Blender Game Kit ported as well, and of course there is the general 'seeping in' factor of GL ES1/2 profiles being made available in some of the other toolkits .. but as far as I know, if maratis3d can be built on the Pandora, it will be a first for an open, powerful 3D toolkit on this platform. Thats why I'm eager to see if a casual flip of requirements might bear fruit ..
Anyway, holiday mode is over in my household and I hope to have some time for this stuff during the week - lets see if we can't make some progress somehow. Feel free to ask any technical/other questions you see fit - I'm quite confident that the Open Pandora console can provide a great platform for a slightly less technically sophisticated, yet nevertheless competent and powerful set of users to be using your great tool to make content.
EDIT: its not available right now, but in the next day or so I'll retrieve my Open Pandora and submit a patch with the changes I've made so far to get maratis3d building. It wasn't a lot of work, but nevertheless it would be nice to have your experienced eyes watching whats going on, with a view to having Pandora just show up as a build target/host.
Last edited by torpor (2012-01-01 19:13:35)